forked from qt-creator/qt-creator
		
	When gobal picking is available (Qt 6.2+), use that instead of toggling models pickable properties. Task-number: QDS-4978 Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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View3D {
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    id: root
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    anchors.fill: parent
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    environment: sceneEnv
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    camera: theCamera
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    property bool ready: false
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    property real prevZoomFactor: -1
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    property Model sourceModel
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    function fitToViewPort()
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    {
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        cameraControl.focusObject(model, theCamera.eulerRotation, true, false);
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        if (cameraControl._zoomFactor < 0.1) {
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            model.scale = model.scale.times(10);
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        } else if (cameraControl._zoomFactor > 10) {
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            model.scale = model.scale.times(0.1);
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        } else {
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            // We need one more render after zoom factor change, so only set ready when zoom factor
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            // or scaling hasn't changed from the previous frame
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            ready = _generalHelper.fuzzyCompare(cameraControl._zoomFactor, prevZoomFactor);
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            prevZoomFactor = cameraControl._zoomFactor;
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        }
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    }
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    SceneEnvironment {
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        id: sceneEnv
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        antialiasingMode: SceneEnvironment.MSAA
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        antialiasingQuality: SceneEnvironment.High
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    }
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    EditCameraController {
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        id: cameraControl
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        camera: theCamera
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        anchors.fill: parent
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        view3d: root
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        ignoreToolState: true
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    }
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    DirectionalLight {
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        eulerRotation.x: -30
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        eulerRotation.y: -30
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    }
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    PerspectiveCamera {
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        id: theCamera
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        z: 600
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        y: 600
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        eulerRotation.x: -45
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        clipFar: 10000
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        clipNear: 1
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    }
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    Model {
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        id: model
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        readonly property bool _edit3dLocked: true // Make this non-pickable
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        eulerRotation.y: 45
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        source: sourceModel.source
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        geometry: sourceModel.geometry
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        materials: [
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            DefaultMaterial {
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                diffuseColor: "#4aee45"
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            }
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        ]
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    }
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}
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