forked from qt-creator/qt-creator
Change-Id: Ib5c0ec44bac213f544dfce533299bee03213b374 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
266 lines
9.1 KiB
C++
266 lines
9.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://www.qt.io/licensing. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include "timelinenotesrenderpass.h"
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#include "timelinerenderstate.h"
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#include "qmlprofilernotesmodel.h"
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namespace Timeline {
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struct Point2DWithDistanceFromTop {
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float x, y, d;
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void set(float nx, float ny, float nd);
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};
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class NotesMaterial : public QSGMaterial
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{
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public:
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QSGMaterialType *type() const;
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QSGMaterialShader *createShader() const;
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};
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struct NotesGeometry
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{
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static const int maxNotes;
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static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop();
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static QSGGeometry *createGeometry(QVector<int> &ids, const TimelineModel *model,
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const TimelineRenderState *parentState, bool collapsed);
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};
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const int NotesGeometry::maxNotes = 0xffff / 2;
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struct TimelineNotesRenderPassState : public TimelineRenderPass::State
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{
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TimelineNotesRenderPassState(int expandedRows);
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QSGGeometryNode *createNode();
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NotesMaterial material;
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QSGGeometry nullGeometry;
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QSGGeometryNode *m_collapsedOverlay;
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QVector<QSGNode *> m_expandedRows;
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QSGNode *collapsedOverlay() const { return m_collapsedOverlay; }
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const QVector<QSGNode *> &expandedRows() const { return m_expandedRows; }
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};
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const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop()
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{
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static QSGGeometry::Attribute data[] = {
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QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
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QSGGeometry::Attribute::create(1, 1, GL_FLOAT),
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};
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static QSGGeometry::AttributeSet attrs = {
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2,
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sizeof(Point2DWithDistanceFromTop),
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data
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};
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return attrs;
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}
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const TimelineNotesRenderPass *TimelineNotesRenderPass::instance()
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{
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static const TimelineNotesRenderPass pass;
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return &pass;
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}
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TimelineNotesRenderPass::TimelineNotesRenderPass()
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{
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}
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TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer,
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const TimelineRenderState *parentState,
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State *oldState, int firstIndex,
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int lastIndex, bool stateChanged,
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qreal spacing) const
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{
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Q_UNUSED(firstIndex);
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Q_UNUSED(lastIndex);
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Q_UNUSED(spacing);
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const TimelineNotesModel *notes = renderer->notes();
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const TimelineModel *model = renderer->model();
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if (!model || !notes)
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return oldState;
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TimelineNotesRenderPassState *state;
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if (oldState == 0) {
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state = new TimelineNotesRenderPassState(model->expandedRowCount());
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} else {
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if (!stateChanged && !renderer->notesDirty())
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return oldState;
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state = static_cast<TimelineNotesRenderPassState *>(oldState);
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}
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QVector<QVector<int> > expanded(model->expandedRowCount());
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QVector<int> collapsed;
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for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) {
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if (notes->timelineModel(i) != model->modelId())
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continue;
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int timelineIndex = notes->timelineIndex(i);
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if (model->startTime(timelineIndex) > parentState->end() ||
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model->endTime(timelineIndex) < parentState->start())
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continue;
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expanded[model->expandedRow(timelineIndex)] << timelineIndex;
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collapsed << timelineIndex;
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}
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QSGGeometryNode *collapsedNode = state->m_collapsedOverlay;
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if (collapsed.count() > 0) {
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collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState,
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true));
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
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} else {
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collapsedNode->setGeometry(&state->nullGeometry);
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
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}
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for (int row = 0; row < model->expandedRowCount(); ++row) {
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QSGGeometryNode *rowNode = static_cast<QSGGeometryNode *>(state->m_expandedRows[row]);
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if (expanded[row].isEmpty()) {
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rowNode->setGeometry(&state->nullGeometry);
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rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
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} else {
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rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState,
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false));
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
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}
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}
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return state;
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}
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TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) :
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nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0)
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{
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material.setFlag(QSGMaterial::Blending, true);
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m_expandedRows.reserve(numExpandedRows);
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for (int i = 0; i < numExpandedRows; ++i)
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m_expandedRows << createNode();
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m_collapsedOverlay = createNode();
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}
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QSGGeometryNode *TimelineNotesRenderPassState::createNode()
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{
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QSGGeometryNode *node = new QSGGeometryNode;
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node->setGeometry(&nullGeometry);
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node->setMaterial(&material);
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return node;
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}
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QSGGeometry *NotesGeometry::createGeometry(QVector<int> &ids, const TimelineModel *model,
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const TimelineRenderState *parentState, bool collapsed)
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{
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float rowHeight = TimelineModel::defaultRowHeight();
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QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(),
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ids.count() * 2);
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geometry->setDrawingMode(GL_LINES);
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geometry->setLineWidth(3);
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Point2DWithDistanceFromTop *v =
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static_cast<Point2DWithDistanceFromTop *>(geometry->vertexData());
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for (int i = 0; i < ids.count(); ++i) {
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int timelineIndex = ids[i];
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float horizontalCenter = ((model->startTime(timelineIndex) +
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model->endTime(timelineIndex)) / (qint64)2 -
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parentState->start()) * parentState->scale();
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float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) *
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rowHeight;
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float verticalEnd = verticalStart + 0.8 * rowHeight;
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v[i * 2].set(horizontalCenter, verticalStart, 0);
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v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1);
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}
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return geometry;
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}
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class NotesMaterialShader : public QSGMaterialShader
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{
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public:
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NotesMaterialShader();
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virtual void updateState(const RenderState &state, QSGMaterial *newEffect,
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QSGMaterial *oldEffect);
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virtual char const *const *attributeNames() const;
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private:
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virtual void initialize();
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int m_matrix_id;
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int m_z_range_id;
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};
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NotesMaterialShader::NotesMaterialShader()
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: QSGMaterialShader()
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{
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setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qmlprofiler/notes.vert"));
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setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qmlprofiler/notes.frag"));
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}
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void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *)
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{
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if (state.isMatrixDirty()) {
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program()->setUniformValue(m_matrix_id, state.combinedMatrix());
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program()->setUniformValue(m_z_range_id, GLfloat(1.0));
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}
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}
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char const *const *NotesMaterialShader::attributeNames() const
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{
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static const char *const attr[] = {"vertexCoord", "distanceFromTop", 0};
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return attr;
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}
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void NotesMaterialShader::initialize()
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{
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m_matrix_id = program()->uniformLocation("matrix");
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m_z_range_id = program()->uniformLocation("_qt_zRange");
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}
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QSGMaterialType *NotesMaterial::type() const
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{
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static QSGMaterialType type;
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return &type;
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}
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QSGMaterialShader *NotesMaterial::createShader() const
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{
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return new NotesMaterialShader;
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}
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void Point2DWithDistanceFromTop::set(float nx, float ny, float nd)
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{
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x = nx; y = ny; d = nd;
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}
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} // namespace Timeline
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