Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/EditView3D.qml
Miikka Heikkinen 97788c457e QmlDesigner: MoveGizmo improvements in 3D edit view
Mouse press and release are now properly handled by MouseArea3D.
This fixes various issues:

- No need to move the mouse after release for release to register.
- Drag is no longer limited to the 3D edit window, though it is still
  limited to the screen.
- Drag arrows no longer register start of drag if you click outside
  the arrow and then move the cursor over the arrow while holding the
  mouse button down.

Also added the missing center ball to the MoveGizmo to allow free
dragging along the camera plane.

Change-Id: Iab55ae79f8af024534510e5fd29379532ac74025
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-11-01 08:49:12 +00:00

263 lines
8.5 KiB
QML

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import QtQuick 2.12
import QtQuick.Window 2.0
import QtQuick3D 1.0
import QtQuick3D.Helpers 1.0
import QtQuick.Controls 2.0
import QtGraphicalEffects 1.0
Window {
id: viewWindow
width: 1024
height: 768
visible: true
title: "3D"
flags: Qt.WindowStaysOnTopHint | Qt.Window | Qt.WindowTitleHint | Qt.WindowCloseButtonHint
property alias scene: editView.scene
property alias showEditLight: editLightCheckbox.checked
property alias usePerspective: usePerspectiveCheckbox.checked
property Node selectedNode: null
property var lightGizmos: []
property var cameraGizmos: []
signal objectClicked(var object)
signal commitObjectPosition(var object)
signal moveObjectPosition(var object)
function selectObject(object) {
selectedNode = object;
}
function emitObjectClicked(object) {
selectObject(object);
objectClicked(object);
}
function addLightGizmo(obj)
{
var component = Qt.createComponent("LightGizmo.qml");
if (component.status === Component.Ready) {
var gizmo = component.createObject(overlayScene,
{"view3D": overlayView, "targetNode": obj});
lightGizmos[lightGizmos.length] = gizmo;
gizmo.selected.connect(emitObjectClicked);
}
}
function addCameraGizmo(obj)
{
var component = Qt.createComponent("CameraGizmo.qml");
if (component.status === Component.Ready) {
var gizmo = component.createObject(overlayScene,
{"view3D": overlayView, "targetNode": obj});
cameraGizmos[cameraGizmos.length] = gizmo;
gizmo.selected.connect(emitObjectClicked);
}
}
// Work-around the fact that the projection matrix for the camera is not calculated until
// the first frame is rendered, so any initial calls to mapFrom3DScene() will fail.
Component.onCompleted: designStudioNativeCameraControlHelper.requestOverlayUpdate();
onWidthChanged: designStudioNativeCameraControlHelper.requestOverlayUpdate();
onHeightChanged: designStudioNativeCameraControlHelper.requestOverlayUpdate();
Node {
id: overlayScene
PerspectiveCamera {
id: overlayPerspectiveCamera
clipFar: editPerspectiveCamera.clipFar
position: editPerspectiveCamera.position
rotation: editPerspectiveCamera.rotation
}
OrthographicCamera {
id: overlayOrthoCamera
position: editOrthoCamera.position
rotation: editOrthoCamera.rotation
}
MoveGizmo {
id: moveGizmo
scale: autoScale.getScale(Qt.vector3d(5, 5, 5))
highlightOnHover: true
targetNode: viewWindow.selectedNode
position: viewWindow.selectedNode ? viewWindow.selectedNode.scenePosition
: Qt.vector3d(0, 0, 0)
globalOrientation: globalControl.checked
visible: selectedNode
view3D: overlayView
onPositionCommit: viewWindow.commitObjectPosition(selectedNode)
onPositionMove: viewWindow.moveObjectPosition(selectedNode)
}
AutoScaleHelper {
id: autoScale
view3D: overlayView
position: moveGizmo.scenePosition
}
}
Rectangle {
id: sceneBg
color: "#FFFFFF"
anchors.fill: parent
focus: true
TapHandler { // check tapping/clicking an object in the scene
onTapped: {
var pickResult = editView.pick(eventPoint.scenePosition.x,
eventPoint.scenePosition.y);
emitObjectClicked(pickResult.objectHit);
}
}
View3D {
id: editView
anchors.fill: parent
camera: usePerspective ? editPerspectiveCamera : editOrthoCamera
Node {
id: mainSceneHelpers
AxisHelper {
id: axisGrid
enableXZGrid: true
enableAxisLines: false
}
PointLight {
id: pointLight
visible: showEditLight
position: usePerspective ? editPerspectiveCamera.position
: editOrthoCamera.position
}
PerspectiveCamera {
id: editPerspectiveCamera
y: 200
z: -300
clipFar: 100000
}
OrthographicCamera {
id: editOrthoCamera
y: 200
z: -300
}
}
}
View3D {
id: overlayView
anchors.fill: parent
camera: usePerspective ? overlayPerspectiveCamera : overlayOrthoCamera
scene: overlayScene
}
Overlay2D {
id: gizmoLabel
targetNode: moveGizmo
targetView: overlayView
offsetX: 0
offsetY: 45
visible: moveGizmo.dragging
Rectangle {
color: "white"
x: -width / 2
y: -height
width: gizmoLabelText.width + 4
height: gizmoLabelText.height + 4
border.width: 1
Text {
id: gizmoLabelText
text: {
var l = Qt.locale();
selectedNode
? qsTr("x:") + Number(selectedNode.position.x).toLocaleString(l, 'f', 1)
+ qsTr(" y:") + Number(selectedNode.position.y).toLocaleString(l, 'f', 1)
+ qsTr(" z:") + Number(selectedNode.position.z).toLocaleString(l, 'f', 1)
: "";
}
anchors.centerIn: parent
}
}
}
WasdController {
id: cameraControl
controlledObject: editView.camera
acceptedButtons: Qt.RightButton
onInputsNeedProcessingChanged: designStudioNativeCameraControlHelper.enabled
= cameraControl.inputsNeedProcessing
// Use separate native timer as QML timers don't work inside Qt Design Studio
Connections {
target: designStudioNativeCameraControlHelper
onUpdateInputs: cameraControl.processInputs()
}
}
}
Column {
y: 8
CheckBox {
id: editLightCheckbox
checked: false
text: qsTr("Use Edit View Light")
onCheckedChanged: cameraControl.forceActiveFocus()
}
CheckBox {
id: usePerspectiveCheckbox
checked: true
text: qsTr("Use Perspective Projection")
onCheckedChanged: cameraControl.forceActiveFocus()
}
CheckBox {
id: globalControl
checked: true
text: qsTr("Use Global Orientation")
onCheckedChanged: cameraControl.forceActiveFocus()
}
}
Text {
id: helpText
text: qsTr("Camera: W,A,S,D,R,F,right mouse drag")
anchors.bottom: parent.bottom
}
}