Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5nodeinstanceserver.h
Miikka Heikkinen 9b6f60992c QmlDesigner: Update repeater parent when repeater properties change
Any time repeater properties change, the repeater parent should be
dirtied to ensure it rerenders. Often the rerender is triggered
incidentally due to other triggers, but e.g. in case model value is
changed to zero, or if model property is removed, no other trigger
causes rerender.

Also moved the repeater parent checks into QuickItemNodeInstance
to avoid polluting Qt5NodeInstanceServer with such stuff.

Fixes: QDS-5233
Change-Id: Idd89e23c5ad022d26f443d665dac81dc2cbb0b28
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-10-11 08:44:13 +00:00

109 lines
3.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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#pragma once
#include <QtGlobal>
#include <QtQuick/qquickwindow.h>
#include "nodeinstanceserver.h"
#include <designersupportdelegate.h>
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQmlEngine;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
class QQuickRenderControl;
class QRhi;
class QRhiTexture;
class QRhiRenderBuffer;
class QRhiTextureRenderTarget;
class QRhiRenderPassDescriptor;
#endif
QT_END_NAMESPACE
namespace QmlDesigner {
class Qt5NodeInstanceServer : public NodeInstanceServer
{
Q_OBJECT
public:
Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
~Qt5NodeInstanceServer() override;
QQuickView *quickView() const override;
QQuickWindow *quickWindow() const override;
QQmlView *declarativeView() const override;
QQuickItem *rootItem() const override;
void setRootItem(QQuickItem *item) override;
QQmlEngine *engine() const override;
void refreshBindings() override;
DesignerSupport *designerSupport();
void createScene(const CreateSceneCommand &command) override;
void clearScene(const ClearSceneCommand &command) override;
void reparentInstances(const ReparentInstancesCommand &command) override;
QImage grabWindow() override;
QImage grabItem(QQuickItem *item) override;
static QQuickItem *parentEffectItem(QQuickItem *item);
protected:
void initializeView() override;
void resizeCanvasToRootItem() override;
void resetAllItems();
void setupScene(const CreateSceneCommand &command) override;
QList<QQuickItem*> allItems() const;
struct RenderViewData {
QPointer<QQuickWindow> window = nullptr;
QQuickItem *rootItem = nullptr;
QQuickItem *contentItem = nullptr;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool bufferDirty = true;
QQuickRenderControl *renderControl = nullptr;
QRhi *rhi = nullptr;
QRhiTexture *texture = nullptr;
QRhiRenderBuffer *buffer = nullptr;
QRhiTextureRenderTarget *texTarget = nullptr;
QRhiRenderPassDescriptor *rpDesc = nullptr;
#endif
};
virtual bool initRhi(RenderViewData &viewData);
virtual QImage grabRenderControl(RenderViewData &viewData);
virtual bool renderWindow();
private:
RenderViewData m_viewData;
DesignerSupport m_designerSupport;
QQmlEngine *m_qmlEngine = nullptr;
};
} // QmlDesigner