Files
qt-creator/src/plugins/cmakeprojectmanager/cmakeprojectnodes.cpp
Assam Boudjelthia 91117a1c36 Android: Clean up for extraData constants
clean, rename and delete unused constants, we well as unify the
usage between qmake, cmake, and qbs.

Change-Id: I8827ac2f2f7660e337694fef17f744e727bd776a
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-06 08:07:42 +00:00

224 lines
7.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#include "cmakeprojectnodes.h"
#include "cmakebuildsystem.h"
#include "cmakeprojectconstants.h"
#include <android/androidconstants.h>
#include <coreplugin/fileiconprovider.h>
#include <ios/iosconstants.h>
#include <projectexplorer/projectexplorerconstants.h>
#include <projectexplorer/target.h>
#include <utils/qtcassert.h>
using namespace ProjectExplorer;
namespace CMakeProjectManager {
namespace Internal {
CMakeInputsNode::CMakeInputsNode(const Utils::FilePath &cmakeLists) :
ProjectExplorer::ProjectNode(cmakeLists)
{
setPriority(Node::DefaultPriority - 10); // Bottom most!
setDisplayName(QCoreApplication::translate("CMakeFilesProjectNode", "CMake Modules"));
setIcon(DirectoryIcon(ProjectExplorer::Constants::FILEOVERLAY_MODULES));
setListInProject(false);
}
CMakeListsNode::CMakeListsNode(const Utils::FilePath &cmakeListPath) :
ProjectExplorer::ProjectNode(cmakeListPath)
{
setIcon(DirectoryIcon(Constants::FILE_OVERLAY_CMAKE));
setListInProject(false);
}
bool CMakeListsNode::showInSimpleTree() const
{
return false;
}
Utils::optional<Utils::FilePath> CMakeListsNode::visibleAfterAddFileAction() const
{
return filePath().pathAppended("CMakeLists.txt");
}
CMakeProjectNode::CMakeProjectNode(const Utils::FilePath &directory) :
ProjectExplorer::ProjectNode(directory)
{
setPriority(Node::DefaultProjectPriority + 1000);
setIcon(DirectoryIcon(ProjectExplorer::Constants::FILEOVERLAY_PRODUCT));
setListInProject(false);
}
QString CMakeProjectNode::tooltip() const
{
return QString();
}
CMakeTargetNode::CMakeTargetNode(const Utils::FilePath &directory, const QString &target) :
ProjectExplorer::ProjectNode(directory)
{
m_target = target;
setPriority(Node::DefaultProjectPriority + 900);
setIcon(":/projectexplorer/images/build.png"); // TODO: Use proper icon!
setListInProject(false);
setProductType(ProductType::Other);
}
QString CMakeTargetNode::tooltip() const
{
return m_tooltip;
}
QString CMakeTargetNode::buildKey() const
{
return m_target;
}
Utils::FilePath CMakeTargetNode::buildDirectory() const
{
return m_buildDirectory;
}
void CMakeTargetNode::setBuildDirectory(const Utils::FilePath &directory)
{
m_buildDirectory = directory;
}
QVariant CMakeTargetNode::data(Utils::Id role) const
{
auto value = [this](const QByteArray &key) -> QVariant {
for (const CMakeConfigItem &configItem : m_config) {
if (configItem.key == key)
return configItem.value;
}
return {};
};
auto values = [this](const QByteArray &key) -> QVariant {
for (const CMakeConfigItem &configItem : m_config) {
if (configItem.key == key)
return configItem.values;
}
return {};
};
if (role == Android::Constants::AndroidAbi)
return value(Android::Constants::ANDROID_ABI);
if (role == Android::Constants::AndroidAbis)
return value(Android::Constants::ANDROID_ABIS);
// TODO: Concerns the variables below. Qt 6 uses target properties which cannot be read
// by the current mechanism, and the variables start with "Qt_" prefix.
if (role == Android::Constants::AndroidPackageSourceDir)
return value(Android::Constants::ANDROID_PACKAGE_SOURCE_DIR);
if (role == Android::Constants::AndroidExtraLibs)
return value(Android::Constants::ANDROID_EXTRA_LIBS);
if (role == Android::Constants::AndroidDeploySettingsFile)
return value(Android::Constants::ANDROID_DEPLOYMENT_SETTINGS_FILE);
if (role == Android::Constants::AndroidApplicationArgs)
return value(Android::Constants::ANDROID_APPLICATION_ARGUMENTS);
if (role == Android::Constants::ANDROID_ABIS)
return value(Android::Constants::ANDROID_ABIS);
if (role == Android::Constants::AndroidSoLibPath)
return values(Android::Constants::ANDROID_SO_LIBS_PATHS);
if (role == Android::Constants::AndroidTargets)
return values("TARGETS_BUILD_PATH");
if (role == Android::Constants::AndroidApk)
return {};
if (role == Ios::Constants::IosTarget) {
// For some reason the artifact is e.g. "Debug/untitled.app/untitled" which is wrong.
// It actually is e.g. "Debug-iphonesimulator/untitled.app/untitled".
// Anyway, the iOS plugin is only interested in the app bundle name without .app.
return m_artifact.fileName();
}
if (role == Ios::Constants::IosBuildDir) {
// This is a path relative to root build directory.
// When generating Xcode project, CMake may put here a "${EFFECTIVE_PLATFORM_NAME}" macro,
// which is expanded by Xcode at build time.
// To get an actual executable path, iOS plugin replaces this macro with either "-iphoneos"
// or "-iphonesimulator" depending on the device type (which is unavailable here).
// dir/target.app/target -> dir
return m_artifact.parentDir().parentDir().toString();
}
if (role == Ios::Constants::IosCmakeGenerator)
return value("CMAKE_GENERATOR");
QTC_ASSERT(false, qDebug() << "Unknown role" << role.toString());
// Better guess than "not present".
return value(role.toString().toUtf8());
}
void CMakeTargetNode::setConfig(const CMakeConfig &config)
{
m_config = config;
}
Utils::optional<Utils::FilePath> CMakeTargetNode::visibleAfterAddFileAction() const
{
return filePath().pathAppended("CMakeLists.txt");
}
void CMakeTargetNode::build()
{
Project *p = getProject();
Target *t = p ? p->activeTarget() : nullptr;
if (t)
static_cast<CMakeBuildSystem *>(t->buildSystem())->buildCMakeTarget(displayName());
}
void CMakeTargetNode::setTargetInformation(const QList<Utils::FilePath> &artifacts,
const QString &type)
{
m_tooltip = QCoreApplication::translate("CMakeTargetNode", "Target type: ") + type + "<br>";
if (artifacts.isEmpty()) {
m_tooltip += QCoreApplication::translate("CMakeTargetNode", "No build artifacts");
} else {
const QStringList tmp = Utils::transform(artifacts, &Utils::FilePath::toUserOutput);
m_tooltip += QCoreApplication::translate("CMakeTargetNode", "Build artifacts:") + "<br>"
+ tmp.join("<br>");
m_artifact = artifacts.first();
}
}
} // Internal
} // CMakeBuildSystem