Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/PlanarDraggable.qml
Miikka Heikkinen dbfdacecf4 QmlDesigner: Fix issues with MouseArea3D deactivation detection
Existing mouse grab is now released when MouseArea3D is deactivated
or set to no longer grab the mouse. Various gizmos were also set
to follow MouseArea3D's dragging property instead of keeping track
of drag themselves.

Change-Id: I49f968f20b26eb222fc8635b943e9144073fb164
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-11-22 10:48:35 +00:00

110 lines
3.4 KiB
QML

/****************************************************************************
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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: gizmoMaterial.emissiveColor
property alias priority: mouseArea.priority
property Node targetNode: null
property bool dragging: mouseArea.dragging
property bool active: false
readonly property bool hovering: mouseArea.hovering
property var _pointerPosPressed
property var _targetStartPos
signal pressed(var mouseArea)
signal dragged(var mouseArea, vector3d sceneRelativeDistance)
signal released(var mouseArea, vector3d sceneRelativeDistance)
rotationOrder: Node.XYZr
source: "#Rectangle"
DefaultMaterial {
id: gizmoMaterial
emissiveColor: "white"
lighting: DefaultMaterial.NoLighting
cullingMode: Material.DisableCulling
}
materials: gizmoMaterial
function handlePressed(mouseArea, scenePos)
{
if (!targetNode)
return;
_pointerPosPressed = mouseArea.mapPositionToScene(scenePos);
var sp = targetNode.scenePosition;
_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
pressed(mouseArea);
}
function calcRelativeDistance(mouseArea, scenePos)
{
var scenePointerPos = mouseArea.mapPositionToScene(scenePos);
return Qt.vector3d(scenePointerPos.x - _pointerPosPressed.x,
scenePointerPos.y - _pointerPosPressed.y,
scenePointerPos.z - _pointerPosPressed.z);
}
function handleDragged(mouseArea, scenePos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
function handleReleased(mouseArea, scenePos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
MouseArea3D {
id: mouseArea
view3D: rootModel.view3D
x: -60
y: -60
width: 120
height: 120
grabsMouse: targetNode
active: rootModel.active
onPressed: rootModel.handlePressed(mouseArea, scenePos)
onDragged: rootModel.handleDragged(mouseArea, scenePos)
onReleased: rootModel.handleReleased(mouseArea, scenePos)
}
}