forked from qt-creator/qt-creator
Since we also license under GPL-3.0 WITH Qt-GPL-exception-1.0,
this applies only to a hypothetical newer version of GPL, that doesn't
exist yet. If such a version emerges, we can still decide to relicense...
While at it, replace (deprecated) GPL-3.0 with more explicit GPL-3.0-only
Change was done by running
find . -type f -exec perl -pi -e "s/LicenseRef-Qt-Commercial OR GPL-3.0\+ OR GPL-3.0 WITH Qt-GPL-exception-1.0/LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0/g" {} \;
Change-Id: I5097e6ce8d10233993ee30d7e25120e2659eb10b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
48 lines
2.1 KiB
C++
48 lines
2.1 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include "cmakeprojectnodes.h"
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#include <utils/filepath.h>
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#include <memory>
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namespace CMakeProjectManager::Internal {
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std::unique_ptr<ProjectExplorer::FolderNode> createCMakeVFolder(const Utils::FilePath &basePath,
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int priority,
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const QString &displayName);
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void addCMakeVFolder(ProjectExplorer::FolderNode *base,
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const Utils::FilePath &basePath,
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int priority,
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const QString &displayName,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&removeKnownNodes(
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const QSet<Utils::FilePath> &knownFiles,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
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void addCMakeInputs(ProjectExplorer::FolderNode *root,
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const Utils::FilePath &sourceDir,
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const Utils::FilePath &buildDir,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&sourceInputs,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&buildInputs,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&rootInputs);
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QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> addCMakeLists(
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CMakeProjectNode *root, std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&cmakeLists);
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void createProjectNode(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
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const Utils::FilePath &dir,
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const QString &displayName);
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CMakeTargetNode *createTargetNode(
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const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
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const Utils::FilePath &dir,
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const QString &displayName);
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void addFileSystemNodes(ProjectExplorer::ProjectNode *root,
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const std::shared_ptr<ProjectExplorer::FolderNode> &folderNode);
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} // CMakeProjectManager::Internal
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