forked from qt-creator/qt-creator
Change-Id: I993f452c8d09cf89e9a2958fc8e36b7d2c17ee6f Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
72 lines
2.2 KiB
XML
72 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>QmlProfiler::Internal::QmlProfilerConfigWidget</class>
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<widget class="QWidget" name="QmlProfiler::Internal::QmlProfilerConfigWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>320</width>
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<height>100</height>
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</rect>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="flushEnabledLabel">
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<property name="text">
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<string>Flush data while profiling:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="flushEnabled">
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<property name="toolTip">
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<string>Periodically flush pending data to the profiler. This reduces the delay when loading the
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data and the memory usage in the application. It distorts the profile as the flushing
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itself takes time.</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="flushIntervalLabel">
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<property name="text">
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<string>Flush interval (ms):</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="flushInterval">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>10000000</number>
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</property>
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<property name="value">
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<number>1000</number>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="aggregateTracesLabel">
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<property name="text">
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<string>Process data only when process ends:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="aggregateTraces">
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<property name="toolTip">
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<string>Only process data when the process being profiled ends, not when the current recording
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session ends. This way multiple recording sessions can be aggregated in a single trace,
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for example if multiple QML engines start and stop sequentially during a single run of
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the program.</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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