Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/AutoScaleHelper.qml
Miikka Heikkinen e4b2e45ea6 QmlDesigner: Implement spotlight drag handles
Inner cone visualization for spotlight was added, as well as drag
handles to adjust inner and outer cone angles and fade.

Fade handle adjusts fades in order: quadratic, linear, constant.
If a specific fade value is zero, the next one in list is chosen
for adjustment.

Change-Id: I921936d9782de511558bc6c24cfa0953cce494f0
Fixes: QDS-2038
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-06-09 12:12:32 +00:00

75 lines
2.3 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.15
import MouseArea3D 1.0
Node {
id: overlayNode
property View3D view3D
property Camera camera: view3D.camera
property bool active: true
// Read-only
property real relativeScale: 1
onActiveChanged: updateScale()
onSceneTransformChanged: updateScale()
// Trigger delayed update on camera change to ensure camera values are correct
onCameraChanged: _generalHelper.requestOverlayUpdate();
Connections {
target: camera
function onSceneTransformChanged() { updateScale() }
}
Connections {
target: _generalHelper
function onOverlayUpdateNeeded() { updateScale() }
}
function getScale(baseScale)
{
return Qt.vector3d(baseScale.x * relativeScale, baseScale.y * relativeScale,
baseScale.z * relativeScale);
}
function updateScale()
{
if (active)
relativeScale = helper.getRelativeScale(overlayNode);
else
relativeScale = 1;
}
MouseArea3D {
id: helper
active: false
view3D: overlayNode.view3D
}
}