Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5nodeinstanceserver.cpp
Miikka Heikkinen 7c0652b7ac QmlPuppet: Small optimization to rendering 2D content in 3D scene
There is no need to read back the texture into image when rendering
2D content for embedding into 3D scene, so don't do that.

Change-Id: If84619bdc20e6997733effc4745a496fab69e5b8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2021-07-02 13:37:54 +00:00

365 lines
11 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "qt5nodeinstanceserver.h"
#include <QSurfaceFormat>
#include <QQmlFileSelector>
#include <QQuickItem>
#include <QQuickView>
#include <QQuickWindow>
#include <designersupportdelegate.h>
#include <addimportcontainer.h>
#include <createscenecommand.h>
#include <reparentinstancescommand.h>
#include <clearscenecommand.h>
#include <QDebug>
#include <QOpenGLContext>
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QtGui/private/qrhi_p.h>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qquickrendercontrol_p.h>
#include <QtQuick/private/qquickrendertarget_p.h>
#endif
namespace QmlDesigner {
Qt5NodeInstanceServer::Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient)
: NodeInstanceServer(nodeInstanceClient)
{
DesignerSupport::activateDesignerMode();
}
Qt5NodeInstanceServer::~Qt5NodeInstanceServer()
{
NodeInstanceServer::clearScene({});
delete m_viewData.window.data();
}
QQuickView *Qt5NodeInstanceServer::quickView() const
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
return static_cast<QQuickView *>(m_viewData.window.data());
#else
return nullptr;
#endif
}
QQuickWindow *Qt5NodeInstanceServer::quickWindow() const
{
return m_viewData.window.data();
}
void Qt5NodeInstanceServer::initializeView()
{
Q_ASSERT(!quickWindow());
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
auto view = new QQuickView;
m_viewData.window = view;
/* enables grab window without show */
QSurfaceFormat surfaceFormat = view->requestedFormat();
surfaceFormat.setVersion(4, 1);
surfaceFormat.setProfile(QSurfaceFormat::CoreProfile);
QSurfaceFormat::setDefaultFormat(surfaceFormat);
view->setFormat(surfaceFormat);
DesignerSupport::createOpenGLContext(view);
m_qmlEngine = view->engine();
#else
m_viewData.renderControl = new QQuickRenderControl;
m_viewData.window = new QQuickWindow(m_viewData.renderControl);
m_viewData.renderControl->initialize();
m_qmlEngine = new QQmlEngine;
#endif
if (qEnvironmentVariableIsSet("QML_FILE_SELECTORS")) {
QQmlFileSelector *fileSelector = new QQmlFileSelector(engine(), engine());
QStringList customSelectors = QString::fromUtf8(qgetenv("QML_FILE_SELECTORS")).split(',');
fileSelector->setExtraSelectors(customSelectors);
}
initializeAuxiliaryViews();
}
QQmlView *Qt5NodeInstanceServer::declarativeView() const
{
return nullptr;
}
QQuickItem *Qt5NodeInstanceServer::rootItem() const
{
return m_viewData.rootItem;
}
void Qt5NodeInstanceServer::setRootItem(QQuickItem *item)
{
m_viewData.rootItem = item;
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
DesignerSupport::setRootItem(quickView(), item);
#else
quickWindow()->setGeometry(0, 0, item->width(), item->height());
// Insert an extra item above the root to adjust root item position to 0,0 to make entire
// item to be always rendered.
if (!m_viewData.contentItem)
m_viewData.contentItem = new QQuickItem(quickWindow()->contentItem());
m_viewData.contentItem->setPosition(-item->position());
item->setParentItem(m_viewData.contentItem);
#endif
}
QQmlEngine *Qt5NodeInstanceServer::engine() const
{
return m_qmlEngine;
}
void Qt5NodeInstanceServer::resizeCanvasToRootItem()
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
m_viewData.bufferDirty = true;
if (m_viewData.contentItem)
m_viewData.contentItem->setPosition(-m_viewData.rootItem->position());
#endif
quickWindow()->resize(rootNodeInstance().boundingRect().size().toSize());
}
void Qt5NodeInstanceServer::resetAllItems()
{
foreach (QQuickItem *item, allItems())
DesignerSupport::resetDirty(item);
}
void Qt5NodeInstanceServer::setupScene(const CreateSceneCommand &command)
{
setupMockupTypes(command.mockupTypes);
setupFileUrl(command.fileUrl);
setupImports(command.imports);
setupDummyData(command.fileUrl);
setupInstances(command);
resizeCanvasToRootItem();
}
QList<QQuickItem*> subItems(QQuickItem *parentItem)
{
QList<QQuickItem*> itemList;
itemList.append(parentItem->childItems());
foreach (QQuickItem *childItem, parentItem->childItems())
itemList.append(subItems(childItem));
return itemList;
}
QList<QQuickItem*> Qt5NodeInstanceServer::allItems() const
{
if (rootNodeInstance().isValid())
return rootNodeInstance().allItemsRecursive();
return QList<QQuickItem*>();
}
bool Qt5NodeInstanceServer::initRhi(RenderViewData &viewData)
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!viewData.renderControl) {
qWarning() << __FUNCTION__ << "Render control not created";
return false;
}
if (!viewData.rhi) {
QQuickRenderControlPrivate *rd = QQuickRenderControlPrivate::get(viewData.renderControl);
viewData.rhi = rd->rhi;
if (!viewData.rhi) {
qWarning() << __FUNCTION__ << "Rhi is null";
return false;
}
}
auto cleanRhiResources = [&viewData]() {
// Releasing cached resources is a workaround for bug QTBUG-88761
auto renderer = QQuickWindowPrivate::get(viewData.window)->renderer;
if (renderer)
renderer->releaseCachedResources();
if (viewData.rpDesc) {
viewData.rpDesc->deleteLater();
viewData.rpDesc = nullptr;
}
if (viewData.texTarget) {
viewData.texTarget->deleteLater();
viewData.texTarget = nullptr;
}
if (viewData.buffer) {
viewData.buffer->deleteLater();
viewData.buffer = nullptr;
}
if (viewData.texture) {
viewData.texture->deleteLater();
viewData.texture = nullptr;
}
};
if (viewData.bufferDirty)
cleanRhiResources();
QSize size = viewData.window->size();
if (size.isNull())
size = QSize(2, 2); // Zero size buffer creation will fail, so make it some size always
viewData.texture = viewData.rhi->newTexture(QRhiTexture::RGBA8, size, 1,
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource);
if (!viewData.texture->create()) {
qWarning() << __FUNCTION__ << "QRhiTexture creation failed";
cleanRhiResources();
return false;
}
viewData.buffer = viewData.rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, size, 1);
if (!viewData.buffer->create()) {
qWarning() << __FUNCTION__ << "Depth/stencil buffer creation failed";
cleanRhiResources();
return false;
}
QRhiTextureRenderTargetDescription rtDesc(QRhiColorAttachment(viewData.texture));
rtDesc.setDepthStencilBuffer(viewData.buffer);
viewData.texTarget = viewData.rhi->newTextureRenderTarget(rtDesc);
viewData.rpDesc = viewData.texTarget->newCompatibleRenderPassDescriptor();
viewData.texTarget->setRenderPassDescriptor(viewData.rpDesc);
if (!viewData.texTarget->create()) {
qWarning() << __FUNCTION__ << "Texture render target creation failed";
cleanRhiResources();
return false;
}
// redirect Qt Quick rendering into our texture
viewData.window->setRenderTarget(QQuickRenderTarget::fromRhiRenderTarget(viewData.texTarget));
viewData.bufferDirty = false;
#else
Q_UNUSED(viewData)
#endif
return true;
}
QImage Qt5NodeInstanceServer::grabRenderControl(RenderViewData &viewData)
{
QImage renderImage;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (viewData.bufferDirty && !initRhi(viewData))
return renderImage;
viewData.renderControl->polishItems();
viewData.renderControl->beginFrame();
viewData.renderControl->sync();
viewData.renderControl->render();
bool readCompleted = false;
QRhiReadbackResult readResult;
readResult.completed = [&] {
readCompleted = true;
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
readResult.pixelSize.width(), readResult.pixelSize.height(),
QImage::Format_RGBA8888_Premultiplied);
if (viewData.rhi->isYUpInFramebuffer())
renderImage = wrapperImage.mirrored();
else
renderImage = wrapperImage.copy();
};
QRhiResourceUpdateBatch *readbackBatch = viewData.rhi->nextResourceUpdateBatch();
readbackBatch->readBackTexture(viewData.texture, &readResult);
QQuickRenderControlPrivate *rd = QQuickRenderControlPrivate::get(viewData.renderControl);
rd->cb->resourceUpdate(readbackBatch);
viewData.renderControl->endFrame();
#else
Q_UNUSED(viewData)
#endif
return renderImage;
}
// This method simply renders the window without grabbing it
bool Qt5NodeInstanceServer::renderWindow()
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!m_viewData.rootItem || (m_viewData.bufferDirty && !initRhi(m_viewData)))
return false;
m_viewData.renderControl->polishItems();
m_viewData.renderControl->beginFrame();
m_viewData.renderControl->sync();
m_viewData.renderControl->render();
m_viewData.renderControl->endFrame();
return true;
#else
Q_UNUSED(viewData)
#endif
return false;
}
QImage Qt5NodeInstanceServer::grabWindow()
{
if (m_viewData.rootItem)
return grabRenderControl(m_viewData);
return {};
}
void Qt5NodeInstanceServer::refreshBindings()
{
DesignerSupport::refreshExpressions(context());
}
DesignerSupport *Qt5NodeInstanceServer::designerSupport()
{
return &m_designerSupport;
}
void Qt5NodeInstanceServer::createScene(const CreateSceneCommand &command)
{
NodeInstanceServer::createScene(command);
}
void Qt5NodeInstanceServer::clearScene(const ClearSceneCommand &command)
{
NodeInstanceServer::clearScene(command);
}
void Qt5NodeInstanceServer::reparentInstances(const ReparentInstancesCommand &command)
{
NodeInstanceServer::reparentInstances(command.reparentInstances());
startRenderTimer();
}
} // QmlDesigner