Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/MoveGizmo.qml
Miikka Heikkinen 7ad96a967f QmlDesigner: Show 3D edit view gizmos at pivot point of node
Change-Id: I6eb6b2674868d9251e568249cfabc105d0c715d7
Fixes: QDS-1354
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-09 13:17:27 +00:00

178 lines
6.4 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
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** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Node {
id: moveGizmo
property View3D view3D
property bool highlightOnHover: false
property Node targetNode: null
property bool globalOrientation: true
readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging
|| planeX.dragging || planeY.dragging || planeZ.dragging
|| centerBall.dragging
property MouseArea3D dragHelper: null
position: dragHelper.pivotScenePosition(targetNode)
orientation: targetNode ? targetNode.orientation : Node.LeftHanded
onTargetNodeChanged: position = dragHelper.pivotScenePosition(targetNode)
Connections {
target: moveGizmo.targetNode
onSceneTransformChanged: {
moveGizmo.position = moveGizmo.dragHelper.pivotScenePosition(moveGizmo.targetNode);
}
}
signal positionCommit()
signal positionMove()
Node {
rotation: globalOrientation || !moveGizmo.targetNode ? Qt.vector3d(0, 0, 0)
: moveGizmo.targetNode.sceneRotation
rotationOrder: moveGizmo.targetNode ? moveGizmo.targetNode.rotationOrder : Node.YXZ
orientation: moveGizmo.orientation
Arrow {
id: arrowX
rotation: Qt.vector3d(0, 0, -90)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowY
rotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowZ
rotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeX
y: 10
z: 10
rotation: Qt.vector3d(0, 90, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeY
x: 10
z: 10
rotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeZ
x: 10
y: 10
rotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}
PlanarMoveHandle {
id: centerBall
source: "#Sphere"
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
: Qt.rgba(0.5, 0.5, 0.5, 1)
rotation: view3D.camera.rotation
priority: 1
targetNode: moveGizmo.targetNode
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}