Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dmaterialnodeinstance.cpp
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

36 lines
994 B
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#include "quick3dmaterialnodeinstance.h"
namespace QmlDesigner {
namespace Internal {
Quick3DMaterialNodeInstance::Quick3DMaterialNodeInstance(QObject *node)
: Quick3DRenderableNodeInstance(node)
{
}
Quick3DMaterialNodeInstance::~Quick3DMaterialNodeInstance()
{
}
void Quick3DMaterialNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
InstanceContainer::NodeFlags flags)
{
m_dummyRootViewCreateFunction = "createViewForMaterial";
Quick3DRenderableNodeInstance::initialize(objectNodeInstance, flags);
}
Quick3DMaterialNodeInstance::Pointer Quick3DMaterialNodeInstance::create(QObject *object)
{
Pointer instance(new Quick3DMaterialNodeInstance(object));
instance->populateResetHashes();
return instance;
}
} // namespace Internal
} // namespace QmlDesigner