Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dmaterialnodeinstance.h
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

31 lines
816 B
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include <QtGlobal>
#include "quick3drenderablenodeinstance.h"
QT_FORWARD_DECLARE_CLASS(QQuick3DMaterial)
namespace QmlDesigner {
namespace Internal {
class Quick3DMaterialNodeInstance : public Quick3DRenderableNodeInstance
{
public:
using Pointer = QSharedPointer<Quick3DMaterialNodeInstance>;
~Quick3DMaterialNodeInstance() override;
static Pointer create(QObject *objectToBeWrapped);
void initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
InstanceContainer::NodeFlags flags) override;
protected:
explicit Quick3DMaterialNodeInstance(QObject *node);
};
} // namespace Internal
} // namespace QmlDesigner