forked from qt-creator/qt-creator
Task-number: QTCREATORBUG-24068 Change-Id: Id49f341881262b2398766513720ed38ba5c0deeb Reviewed-by: Eike Ziller <eike.ziller@qt.io>
52 lines
1.7 KiB
GLSL
52 lines
1.7 KiB
GLSL
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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// Fragment shader special variables.
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vec4 gl_FragCoord;
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bool gl_FrontFacing;
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float gl_ClipDistance[];
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vec4 gl_FragColor;
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vec4 gl_FragData[gl_MaxDrawBuffers];
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float gl_FragDepth;
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// Varying variables.
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varying vec4 gl_Color;
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varying vec2 gl_PointCoord;
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varying int gl_PrimitiveID;
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// Fragment processing functions.
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float dFdx(float p);
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vec2 dFdx(vec2 p);
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vec3 dFdx(vec3 p);
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vec4 dFdx(vec4 p);
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float dFdy(float p);
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vec2 dFdy(vec2 p);
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vec3 dFdy(vec3 p);
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vec4 dFdy(vec4 p);
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float fwidth(float p);
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vec2 fwidth(vec2 p);
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vec3 fwidth(vec3 p);
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vec4 fwidth(vec4 p);
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