Files
qt-creator/share/qtcreator/glsl/glsl_330.frag
Christian Stenger 2419725466 GlslEditor: Update language spec
Task-number: QTCREATORBUG-24068
Change-Id: Id49f341881262b2398766513720ed38ba5c0deeb
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2020-07-17 04:45:01 +00:00

52 lines
1.7 KiB
GLSL

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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// Fragment shader special variables.
vec4 gl_FragCoord;
bool gl_FrontFacing;
float gl_ClipDistance[];
vec4 gl_FragColor;
vec4 gl_FragData[gl_MaxDrawBuffers];
float gl_FragDepth;
// Varying variables.
varying vec4 gl_Color;
varying vec2 gl_PointCoord;
varying int gl_PrimitiveID;
// Fragment processing functions.
float dFdx(float p);
vec2 dFdx(vec2 p);
vec3 dFdx(vec3 p);
vec4 dFdx(vec4 p);
float dFdy(float p);
vec2 dFdy(vec2 p);
vec3 dFdy(vec3 p);
vec4 dFdy(vec4 p);
float fwidth(float p);
vec2 fwidth(vec2 p);
vec3 fwidth(vec3 p);
vec4 fwidth(vec4 p);