Files
qt-creator/share/qtcreator/qml/qmlpuppet/commands/scenecreatedcommand.h
Marco Bubke 0f9010d381 QmlDesigner: Introduce multiple node instance server
For capturing data we need a atomic mechanism. So in one
process multiple node instance server can be started and
then a command is send back that a scene is created. It
can be used to ensure that captured data of views is
up to date.

Task-number: QDS-2630
Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-09-11 08:57:42 +00:00

43 lines
1.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <QMetaType>
namespace QmlDesigner {
class SceneCreatedCommand
{
public:
friend QDataStream &operator<<(QDataStream &out, const SceneCreatedCommand &) { return out; }
friend QDataStream &operator>>(QDataStream &in, SceneCreatedCommand &) { return in; }
};
} // namespace QmlDesigner
Q_DECLARE_METATYPE(QmlDesigner::SceneCreatedCommand)