forked from qt-creator/qt-creator
Added toggle for showing selection boxes, camera frustums, and icon gizmos. Fixes: QDS-5954 Change-Id: I97e12a3a04b9a1a1af5851e382f36c58ee869f45 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
63 lines
2.2 KiB
QML
63 lines
2.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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IconGizmo {
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id: cameraGizmo
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property Model frustumModel: null
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property bool globalShowFrustum: false
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iconSource: "qrc:///qtquickplugin/mockfiles/images/editor_camera.png"
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function connectFrustum(frustum)
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{
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frustumModel = frustum;
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frustum.selected = selected;
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frustum.selected = Qt.binding(function() {return selected;});
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frustum.scene = scene;
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frustum.scene = Qt.binding(function() {return scene;});
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frustum.targetNode = targetNode;
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frustum.targetNode = Qt.binding(function() {return targetNode;});
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frustum.visible = (canBeVisible && globalShowFrustum)
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|| (targetNode && selected && activeScene === scene);
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frustum.visible = Qt.binding(function() {
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return (canBeVisible && globalShowFrustum)
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|| (targetNode && selected && activeScene === scene);
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});
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}
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onActiveSceneChanged: {
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if (frustumModel && activeScene == scene)
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frustumModel.updateGeometry();
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}
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}
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