Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/DirectionalDraggable.qml
Kaj Grönholm d8a7c97fcb Use global picking API
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.

Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-14 04:08:33 +00:00

146 lines
4.8 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: material.diffuseColor
property Node targetNode: null
property bool dragging: mouseAreaYZ.dragging || mouseAreaXZ.dragging
property bool active: false
property MouseArea3D dragHelper: null
property alias material: material
property real length: 12
property real offset: 0
readonly property bool hovering: mouseAreaYZ.hovering || mouseAreaXZ.hovering
readonly property bool _edit3dLocked: true // Make this non-pickable
property vector3d _scenePosPressed
property real _posPressed
property vector3d _targetStartPos
signal pressed(var mouseArea, point screenPos)
signal dragged(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance, point screenPos)
signal released(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance, point screenPos)
DefaultMaterial {
id: material
diffuseColor: "white"
lighting: DefaultMaterial.NoLighting
}
materials: [ material ]
function handlePressed(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
var maskedPosition = Qt.vector3d(planePos.x, 0, 0);
_posPressed = planePos.x;
_scenePosPressed = mouseArea.dragHelper.mapPositionToScene(maskedPosition);
_targetStartPos = mouseArea.pivotScenePosition(targetNode);
pressed(mouseArea, screenPos);
}
function calcRelativeDistance(mouseArea, planePos)
{
var maskedPosition = Qt.vector3d(planePos.x, 0, 0);
var scenePointerPos = mouseArea.dragHelper.mapPositionToScene(maskedPosition);
return scenePointerPos.minus(_scenePosPressed);
}
function handleDragged(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos);
}
function handleReleased(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos);
}
MouseArea3D {
id: mouseAreaYZ
view3D: rootModel.view3D
x: rootModel.offset
y: -1.5
width: rootModel.length
height: 3
eulerRotation: Qt.vector3d(0, 0, 90)
grabsMouse: targetNode
active: rootModel.active
dragHelper: rootModel.dragHelper
priority: 5
onPressed: (planePos, screenPos)=> {
rootModel.handlePressed(mouseAreaYZ, planePos, screenPos);
}
onDragged: (planePos, screenPos)=> {
rootModel.handleDragged(mouseAreaYZ, planePos, screenPos);
}
onReleased: (planePos, screenPos)=> {
rootModel.handleReleased(mouseAreaYZ, planePos, screenPos);
}
}
MouseArea3D {
id: mouseAreaXZ
view3D: rootModel.view3D
x: rootModel.offset
y: -1.5
width: rootModel.length
height: 3
eulerRotation: Qt.vector3d(0, 90, 90)
grabsMouse: targetNode
active: rootModel.active
dragHelper: rootModel.dragHelper
priority: 5
onPressed: (planePos, screenPos)=> {
rootModel.handlePressed(mouseAreaXZ, planePos, screenPos);
}
onDragged: (planePos, screenPos)=> {
rootModel.handleDragged(mouseAreaXZ, planePos, screenPos);
}
onReleased: (planePos, screenPos)=> {
rootModel.handleReleased(mouseAreaXZ, planePos, screenPos);
}
}
}