forked from qt-creator/qt-creator
When gobal picking is available (Qt 6.2+), use that instead of toggling models pickable properties. Task-number: QDS-4978 Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
52 lines
1.7 KiB
QML
52 lines
1.7 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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import LightUtils 1.0
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Model {
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id: lightModel
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property alias geometryName: lightGeometry.name // Name must be unique for each geometry
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property alias geometryType: lightGeometry.lightType
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property Material material
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readonly property bool _edit3dLocked: true // Make this non-pickable
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function updateGeometry()
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{
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lightGeometry.update();
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}
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scale: Qt.vector3d(50, 50, 50)
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geometry: lightGeometry
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materials: [ material ]
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LightGeometry {
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id: lightGeometry
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}
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}
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