Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/LightModel.qml
Kaj Grönholm d8a7c97fcb Use global picking API
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.

Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-14 04:08:33 +00:00

52 lines
1.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
import LightUtils 1.0
Model {
id: lightModel
property alias geometryName: lightGeometry.name // Name must be unique for each geometry
property alias geometryType: lightGeometry.lightType
property Material material
readonly property bool _edit3dLocked: true // Make this non-pickable
function updateGeometry()
{
lightGeometry.update();
}
scale: Qt.vector3d(50, 50, 50)
geometry: lightGeometry
materials: [ material ]
LightGeometry {
id: lightGeometry
}
}