Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/Overlay2D.qml
Miikka Heikkinen b058b6e841 QmlPuppet: Add separate set of qml files for Qt6 for 3D editor
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.

Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-06-29 12:03:57 +00:00

70 lines
2.4 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
Item {
id: root
property Node targetNode
property View3D targetView
property vector3d offset: Qt.vector3d(0, 0, 0)
property bool isBehindCamera
onTargetNodeChanged: updateOverlay()
Connections {
target: targetNode
function onSceneTransformChanged() { updateOverlay() }
}
Connections {
target: targetView.camera
function onSceneTransformChanged() { updateOverlay() }
}
Connections {
target: _generalHelper
function onOverlayUpdateNeeded() { updateOverlay() }
}
function updateOverlay()
{
var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0);
// Need separate variable as scenePos is reference to read-only property
var scenePosWithOffset = Qt.vector3d(scenePos.x + offset.x,
scenePos.y + offset.y,
scenePos.z + offset.z);
var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset)
: Qt.vector3d(0, 0, 0);
root.x = viewPos.x;
root.y = viewPos.y;
isBehindCamera = viewPos.z <= 0;
}
}