forked from qt-creator/qt-creator
When gobal picking is available (Qt 6.2+), use that instead of toggling models pickable properties. Task-number: QDS-4978 Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
121 lines
3.8 KiB
QML
121 lines
3.8 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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import MouseArea3D 1.0
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Model {
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id: rootModel
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property View3D view3D
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property alias color: gizmoMaterial.diffuseColor
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property alias priority: mouseArea.priority
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property Node targetNode: null
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property bool dragging: mouseArea.dragging
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property bool active: false
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property MouseArea3D dragHelper: null
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property alias mouseArea: mouseArea
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readonly property bool hovering: mouseArea.hovering
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readonly property bool _edit3dLocked: true // Make this non-pickable
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property vector3d _scenePosPressed
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property vector2d _planePosPressed
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property vector3d _targetStartPos
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signal pressed(var mouseArea)
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signal dragged(var mouseArea, vector3d sceneRelativeDistance, vector2d relativeDistance)
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signal released(var mouseArea, vector3d sceneRelativeDistance, vector2d relativeDistance)
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source: "#Rectangle"
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DefaultMaterial {
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id: gizmoMaterial
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diffuseColor: "white"
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lighting: DefaultMaterial.NoLighting
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cullMode: Material.NoCulling
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}
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materials: gizmoMaterial
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function handlePressed(mouseArea, planePos)
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{
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if (!targetNode)
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return;
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_planePosPressed = planePos;
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_scenePosPressed = mouseArea.dragHelper.mapPositionToScene(planePos.toVector3d());
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_targetStartPos = mouseArea.pivotScenePosition(targetNode);
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pressed(mouseArea);
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}
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function calcRelativeDistance(mouseArea, planePos)
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{
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var scenePointerPos = mouseArea.dragHelper.mapPositionToScene(planePos.toVector3d());
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return scenePointerPos.minus(_scenePosPressed);
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}
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function handleDragged(mouseArea, planePos)
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{
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if (!targetNode)
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return;
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dragged(mouseArea, calcRelativeDistance(mouseArea, planePos),
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planePos.minus(_planePosPressed));
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}
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function handleReleased(mouseArea, planePos)
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{
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if (!targetNode)
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return;
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released(mouseArea, calcRelativeDistance(mouseArea, planePos),
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planePos.minus(_planePosPressed));
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}
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MouseArea3D {
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id: mouseArea
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view3D: rootModel.view3D
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x: -60
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y: -60
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width: 120
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height: 120
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grabsMouse: targetNode
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active: rootModel.active
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dragHelper: rootModel.dragHelper
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onPressed: (planePos)=> {
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rootModel.handlePressed(mouseArea, planePos);
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}
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onDragged: (planePos)=> {
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rootModel.handleDragged(mouseArea, planePos);
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}
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onReleased: (planePos)=> {
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rootModel.handleReleased(mouseArea, planePos);
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}
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}
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}
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