Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/RotateGizmo.qml
Kaj Grönholm d8a7c97fcb Use global picking API
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.

Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-14 04:08:33 +00:00

295 lines
11 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
import MouseArea3D 1.0
Node {
id: rotateGizmo
property View3D view3D
property bool highlightOnHover: true
property Node targetNode: null
property bool globalOrientation: true
readonly property bool dragging: cameraRing.dragging
|| rotRingX.dragging || rotRingY.dragging || rotRingZ.dragging
property MouseArea3D dragHelper: null
property real currentAngle
property point currentMousePos
property alias freeDraggerArea: mouseAreaFree
property bool blocked: false
position: dragHelper.pivotScenePosition(targetNode)
onTargetNodeChanged: {
position = dragHelper.pivotScenePosition(targetNode);
blocked = _generalHelper.isRotationBlocked(targetNode);
}
Connections {
target: rotateGizmo.targetNode
function onSceneTransformChanged()
{
rotateGizmo.position = dragHelper.pivotScenePosition(targetNode);
}
}
Connections {
target: _generalHelper
function onRotationBlocksChanged()
{
blocked = _generalHelper.isRotationBlocked(targetNode);
}
}
signal rotateCommit()
signal rotateChange()
function copyRingProperties(srcRing) {
draggingRing.rotation = srcRing.sceneRotation;
draggingRing.color = srcRing.color;
draggingRing.scale = srcRing.scale;
}
onDraggingChanged: {
if (rotRingX.dragging)
copyRingProperties(rotRingX)
else if (rotRingY.dragging)
copyRingProperties(rotRingY)
else if (rotRingZ.dragging)
copyRingProperties(rotRingZ)
}
Node {
id: rotNode
rotation: globalOrientation || !rotateGizmo.targetNode ? Qt.quaternion(1, 0, 0, 0)
: rotateGizmo.targetNode.sceneRotation
visible: !rotateGizmo.dragging && !freeRotator.dragging
RotateRing {
id: rotRingX
objectName: "Rotate Ring X"
eulerRotation: Qt.vector3d(0, 90, 0)
targetNode: rotateGizmo.targetNode
color: rotateGizmo.blocked ? Qt.rgba(0.5, 0.5, 0.5, 1)
: highlightOnHover && (hovering || dragging)
? Qt.lighter(Qt.rgba(1, 0, 0, 1)) : Qt.rgba(1, 0, 0, 1)
priority: 40
view3D: rotateGizmo.view3D
active: rotateGizmo.visible && !rotateGizmo.blocked
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
RotateRing {
id: rotRingY
objectName: "Rotate Ring Y"
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: rotateGizmo.targetNode
color: rotateGizmo.blocked ? Qt.rgba(0.5, 0.5, 0.5, 1)
: highlightOnHover && (hovering || dragging)
? Qt.lighter(Qt.rgba(0, 0.6, 0, 1)) : Qt.rgba(0, 0.6, 0, 1)
// Just a smidge smaller than higher priority rings so that it doesn't obscure them
scale: Qt.vector3d(0.998, 0.998, 0.998)
priority: 30
view3D: rotateGizmo.view3D
active: rotateGizmo.visible && !rotateGizmo.blocked
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
RotateRing {
id: rotRingZ
objectName: "Rotate Ring Z"
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: rotateGizmo.targetNode
color: rotateGizmo.blocked ? Qt.rgba(0.5, 0.5, 0.5, 1)
: highlightOnHover && (hovering || dragging)
? Qt.lighter(Qt.rgba(0, 0, 1, 1)) : Qt.rgba(0, 0, 1, 1)
// Just a smidge smaller than higher priority rings so that it doesn't obscure them
scale: Qt.vector3d(0.996, 0.996, 0.996)
priority: 20
view3D: rotateGizmo.view3D
active: rotateGizmo.visible && !rotateGizmo.blocked
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
}
RotateRing {
// This ring is used as visual proxy during dragging to display the currently dragged
// plane in static position, as rotation planes can wobble when ancestors don't have
// uniform scaling.
// Camera ring doesn't need dragging proxy as it doesn't wobble.
id: draggingRing
objectName: "draggingRing"
targetNode: rotateGizmo.targetNode
view3D: rotateGizmo.view3D
active: false
visible: rotRingX.dragging || rotRingY.dragging || rotRingZ.dragging
}
RotateRing {
id: cameraRing
objectName: "cameraRing"
rotation: rotateGizmo.view3D.camera.rotation
targetNode: rotateGizmo.targetNode
color: rotateGizmo.blocked ? Qt.rgba(0.5, 0.5, 0.5, 1)
: highlightOnHover && (hovering || dragging)
? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
: Qt.rgba(0.5, 0.5, 0.5, 1)
scale: Qt.vector3d(1.1, 1.1, 1.1)
priority: 10
view3D: rotateGizmo.view3D
active: rotateGizmo.visible && !rotateGizmo.blocked
dragHelper: rotateGizmo.dragHelper
visible: !rotRingX.dragging && !rotRingY.dragging && !rotRingZ.dragging && !freeRotator.dragging
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
Model {
id: freeRotator
readonly property bool _edit3dLocked: true // Make this non-pickable
source: "#Sphere"
materials: DefaultMaterial {
id: material
diffuseColor: "black"
opacity: mouseAreaFree.hovering && !rotateGizmo.blocked ? 0.15 : 0
lighting: DefaultMaterial.NoLighting
}
scale: Qt.vector3d(0.15, 0.15, 0.15)
visible: !rotateGizmo.dragging && !dragging
property bool dragging: false
property vector3d _pointerPosPressed
property vector3d _startRotation
function handlePressed(screenPos)
{
if (!rotateGizmo.targetNode)
return;
if (targetNode == multiSelectionNode)
_generalHelper.restartMultiSelection();
// Need to recreate vector as we need to adjust it and we can't do that on reference of
// scenePosition, which is read-only property
var scenePos = rotateGizmo.dragHelper.pivotScenePosition(rotateGizmo.targetNode);
_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
// Recreate vector so we don't follow the changes in targetNode.rotation
_startRotation = Qt.vector3d(rotateGizmo.targetNode.eulerRotation.x,
rotateGizmo.targetNode.eulerRotation.y,
rotateGizmo.targetNode.eulerRotation.z);
// Ensure we never set NaN values for rotation, even if target node originally has them
if (isNaN(_startRotation.x))
_startRotation.x = 0;
if (isNaN(_startRotation.y))
_startRotation.y = 0;
if (isNaN(_startRotation.z))
_startRotation.z = 0;
dragging = true;
}
function handleDragged(screenPos)
{
if (!rotateGizmo.targetNode)
return;
mouseAreaFree.applyFreeRotation(
rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
Qt.vector3d(screenPos.x, screenPos.y, 0));
if (targetNode == multiSelectionNode)
_generalHelper.rotateMultiSelection(false);
rotateGizmo.rotateChange();
}
function handleReleased(screenPos)
{
if (!rotateGizmo.targetNode)
return;
mouseAreaFree.applyFreeRotation(
rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
Qt.vector3d(screenPos.x, screenPos.y, 0));
if (targetNode == multiSelectionNode)
_generalHelper.rotateMultiSelection(true);
rotateGizmo.rotateCommit();
dragging = false;
if (targetNode == multiSelectionNode)
_generalHelper.resetMultiSelectionNode();
}
MouseArea3D {
id: mouseAreaFree
view3D: rotateGizmo.view3D
rotation: rotateGizmo.view3D.camera.rotation
objectName: "Free rotator plane"
x: -50
y: -50
width: 100
height: 100
circlePickArea: Qt.point(25, 50)
grabsMouse: rotateGizmo.targetNode
active: rotateGizmo.visible && !rotateGizmo.blocked
dragHelper: rotateGizmo.dragHelper
onPressed: (planePos, screenPos)=> {
freeRotator.handlePressed(screenPos);
}
onDragged: (planePos, screenPos)=> {
freeRotator.handleDragged(screenPos);
}
onReleased: (planePos, screenPos)=> {
freeRotator.handleReleased(screenPos);
}
}
}
}