Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/ScaleRod.qml
Kaj Grönholm d8a7c97fcb Use global picking API
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.

Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-14 04:08:33 +00:00

75 lines
2.6 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
import MouseArea3D 1.0
DirectionalDraggable {
id: scaleRod
source: "../meshes/scalerod.mesh"
property vector3d axis
signal scaleCommit()
signal scaleChange()
property vector3d _startScale
Model {
readonly property bool _edit3dLocked: true // Make this non-pickable
source: "#Cube"
y: 10
scale: Qt.vector3d(0.020, 0.020, 0.020)
materials: DefaultMaterial {
id: material
diffuseColor: scaleRod.color
lighting: DefaultMaterial.NoLighting
}
}
onPressed: {
if (targetNode == multiSelectionNode)
_generalHelper.restartMultiSelection();
_startScale = targetNode.scale;
}
onDragged: (mouseArea, sceneRelativeDistance, relativeDistance)=> {
targetNode.scale = mouseArea.getNewScale(_startScale, Qt.vector2d(relativeDistance, 0),
axis, Qt.vector3d(0, 0, 0));
if (targetNode == multiSelectionNode)
_generalHelper.scaleMultiSelection(false);
scaleChange();
}
onReleased: (mouseArea, sceneRelativeDistance, relativeDistance)=> {
targetNode.scale = mouseArea.getNewScale(_startScale, Qt.vector2d(relativeDistance, 0),
axis, Qt.vector3d(0, 0, 0));
if (targetNode == multiSelectionNode)
_generalHelper.scaleMultiSelection(true);
scaleCommit();
}
}