forked from qt-creator/qt-creator
		
	Change-Id: Ic6a9ff0359625021ebc061d22db6811814534205 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
		
			
				
	
	
		
			194 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia.  For licensing terms and
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** conditions see http://qt.digia.com/licensing.  For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file.  Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights.  These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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import QtQuick 1.0
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FocusScope {
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    id: spinbox
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    SystemPalette{id:syspal}
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    property int minimumWidth: 0
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    property int minimumHeight: 0
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    property int leftMargin: 0
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    property int topMargin: 0
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    property int rightMargin: 0
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    property int bottomMargin: 0
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    width: Math.max(minimumWidth,
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                    input.width + leftMargin + rightMargin)
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    height: Math.max(minimumHeight,
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                     input.height + topMargin + bottomMargin)
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    property real value: 0.0
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    property real maximumValue: 99
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    property real minimumValue: 0
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    property real singleStep: 1
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    property string postfix
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    property bool upEnabled: value != maximumValue;
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    property bool downEnabled: value != minimumValue;
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    property alias upPressed: mouseUp.pressed
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    property alias downPressed: mouseDown.pressed
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    property alias upHovered: mouseUp.containsMouse
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    property alias downHovered: mouseDown.containsMouse
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    property alias containsMouse: mouseArea.containsMouse
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    property color textColor: syspal.text
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    property alias font: input.font
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    property Component background: null
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    property Item backgroundItem: backgroundComponent.item
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    property Component up: null
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    property Component down: null
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    QtObject {
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        id: componentPrivate
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        property bool valueUpdate: false
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    }
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    function increment() {
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        setValue(input.text)
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        value += singleStep
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        if (value > maximumValue)
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            value = maximumValue
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        input.text = value
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    }
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    function decrement() {
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        setValue(input.text)
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        value -= singleStep
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        if (value < minimumValue)
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            value = minimumValue
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        input.text = value
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    }
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    function setValue(v) {
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        var newval = parseFloat(v)
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        if (newval > maximumValue)
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            newval = maximumValue
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        else if (v < minimumValue)
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            newval = minimumValue
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        value = newval
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        input.text = value
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    }
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    Component.onCompleted: setValue(value)
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    onValueChanged: {
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        componentPrivate.valueUpdate = true
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        input.text = value
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        componentPrivate.valueUpdate = false
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    }
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    // background
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    Loader {
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        id: backgroundComponent
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        anchors.fill: parent
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        sourceComponent: background
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    }
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    MouseArea {
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        id: mouseArea
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        anchors.fill: parent
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        hoverEnabled: true
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    }
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    TextInput {
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        id: input
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        font.pixelSize: 14
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        anchors.margins: 5
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        anchors.leftMargin: leftMargin
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        anchors.topMargin: topMargin
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        anchors.rightMargin: rightMargin
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        anchors.bottomMargin: bottomMargin
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        anchors.fill: parent
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        selectByMouse: true
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        // validator: DoubleValidator { bottom: minimumValue; top: maximumValue; }
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        onAccepted: {setValue(input.text)}
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        onActiveFocusChanged: setValue(input.text)
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        color: textColor
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        opacity: parent.enabled ? 1 : 0.5
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        Text {
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            text: postfix
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            anchors.rightMargin: 4
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            anchors.right: parent.right
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            anchors.verticalCenter: parent.verticalCenter
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        }
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    }
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    Loader {
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        id: upButton
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        property alias pressed : spinbox.upPressed
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        property alias hover : spinbox.upHovered
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        property alias enabled : spinbox.upEnabled
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        sourceComponent: up
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        MouseArea {
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            id: mouseUp
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            anchors.fill: upButton.item
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            onClicked: increment()
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            property bool autoincrement: false;
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            onReleased: autoincrement = false
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            Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
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            Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: increment() }
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        }
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        onLoaded: {
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            item.parent = spinbox
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            mouseUp.parent = item
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        }
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    }
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    Loader {
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        id: downButton
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        property alias pressed : spinbox.downPressed
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        property alias hover : spinbox.downHovered
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        property alias enabled : spinbox.downEnabled
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        sourceComponent: down
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        MouseArea {
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            id: mouseDown
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            anchors.fill: downButton.item
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            onClicked: decrement()
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            property bool autoincrement: false;
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            onReleased: autoincrement = false
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            Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
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            Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: decrement() }
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        }
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        onLoaded: {
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            item.parent = spinbox
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            mouseDown.parent = item
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        }
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    }
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    Keys.onUpPressed: increment()
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    Keys.onDownPressed: decrement()
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}
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