Files
qt-creator/src/tools/qml2puppet/qml2puppet/instances/qt5nodeinstanceserver.cpp
Eike Ziller 1a84ae038d Build nanotrace profiling by default
And enable its availability for startup performance measurement.
Makes it possible to run with `-trace <filepath>`, creating a CTF for
startup performance, without requiring a special QtC build.

Usage in QmlDesigner/DesignStudio is guarded by an additional
DESIGNSTUDIO_USE_NANOTRACE CMake option (default off), since that adds a
menu item that should usually not be shown.

Change-Id: I87200745cc32f256bcaaba21f139b4104459e49a
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Knud Dollereder <knud.dollereder@qt.io>
2024-01-22 13:50:39 +00:00

619 lines
20 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "qt5nodeinstanceserver.h"
#include <QSurfaceFormat>
#include <QQmlFileSelector>
#include <QQuickItem>
#include <QQuickView>
#include <QQuickWindow>
#include <private/qquickdesignersupport_p.h>
#include <addimportcontainer.h>
#include <createscenecommand.h>
#include <reparentinstancescommand.h>
#include <clearscenecommand.h>
// Nanotrace headers are not exported to build dir at all if the feature is disabled, so
// runtime puppet build can't find them.
#if NANOTRACE_DESIGNSTUDIO_ENABLED
#include "nanotrace/nanotrace.h"
#else
#define NANOTRACE_SCOPE(cat, name)
#endif
#include <QDebug>
#include <QOpenGLContext>
#include <QtGui/private/qrhi_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qquickrendercontrol_p.h>
#include <QtQuick/private/qquickrendertarget_p.h>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgrhilayer_p.h>
#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 1)
#include <QDir>
#include <QFile>
#include <QQuickGraphicsConfiguration>
#include <QStandardPaths>
#include <QTimer>
#define USE_PIPELINE_CACHE 1
#if defined(QUICK3D_MODULE) && QT_VERSION >= QT_VERSION_CHECK(6, 5, 2)
#if QT_VERSION < QT_VERSION_CHECK(6, 7, 0)
#include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h>
#else
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtQuick3DRuntimeRender/ssg/qssgrendercontextcore.h>
#endif
#include <QtQuick3D/private/qquick3dscenemanager_p.h>
#define USE_SHADER_CACHE 1
#endif
#endif
namespace QmlDesigner {
Qt5NodeInstanceServer::Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient)
: NodeInstanceServer(nodeInstanceClient)
, m_designerSupport(new QQuickDesignerSupport)
{
if (!ViewConfig::isParticleViewMode())
QQuickDesignerSupport::activateDesignerMode();
}
Qt5NodeInstanceServer::~Qt5NodeInstanceServer()
{
NodeInstanceServer::clearScene({});
delete m_viewData.window.data();
}
QQuickView *Qt5NodeInstanceServer::quickView() const
{
return nullptr;
}
QQuickWindow *Qt5NodeInstanceServer::quickWindow() const
{
return m_viewData.window.data();
}
void Qt5NodeInstanceServer::initializeView()
{
Q_ASSERT(!quickWindow());
m_viewData.renderControl = new QQuickRenderControl;
m_viewData.window = new QQuickWindow(m_viewData.renderControl);
setPipelineCacheConfig(m_viewData.window);
m_viewData.renderControl->initialize();
m_qmlEngine = new QQmlEngine;
if (qEnvironmentVariableIsSet("QML_FILE_SELECTORS")) {
QQmlFileSelector *fileSelector = new QQmlFileSelector(engine(), engine());
QStringList customSelectors = QString::fromUtf8(qgetenv("QML_FILE_SELECTORS")).split(',');
fileSelector->setExtraSelectors(customSelectors);
}
initializeAuxiliaryViews();
}
QQmlView *Qt5NodeInstanceServer::declarativeView() const
{
return nullptr;
}
QQuickItem *Qt5NodeInstanceServer::rootItem() const
{
return m_viewData.rootItem;
}
void Qt5NodeInstanceServer::setRootItem(QQuickItem *item)
{
m_viewData.rootItem = item;
quickWindow()->setGeometry(0, 0, item->width(), item->height());
// Insert an extra item above the root to adjust root item position to 0,0 to make entire
// item to be always rendered.
if (!m_viewData.contentItem)
m_viewData.contentItem = new QQuickItem(quickWindow()->contentItem());
m_viewData.contentItem->setPosition(-item->position());
item->setParentItem(m_viewData.contentItem);
}
QQmlEngine *Qt5NodeInstanceServer::engine() const
{
return m_qmlEngine;
}
void Qt5NodeInstanceServer::resizeCanvasToRootItem()
{
m_viewData.bufferDirty = true;
if (m_viewData.contentItem)
m_viewData.contentItem->setPosition(-m_viewData.rootItem->position());
quickWindow()->resize(rootNodeInstance().boundingRect().size().toSize());
QQuickDesignerSupport::addDirty(rootNodeInstance().rootQuickItem(), QQuickDesignerSupport::Size);
}
void Qt5NodeInstanceServer::resetAllItems()
{
for (QQuickItem *item : allItems())
QQuickDesignerSupport::resetDirty(item);
}
void Qt5NodeInstanceServer::setupScene(const CreateSceneCommand &command)
{
setupMockupTypes(command.mockupTypes);
setupFileUrl(command.fileUrl);
setupImports(command.imports);
setupDummyData(command.fileUrl);
setupInstances(command);
resizeCanvasToRootItem();
#ifdef USE_PIPELINE_CACHE
if (!m_pipelineCacheLocation.isEmpty()) {
QString fileId = command.fileUrl.toLocalFile();
fileId.remove(':');
fileId.remove('/');
fileId.remove('.');
m_pipelineCacheFile = QStringLiteral("%1/%2").arg(m_pipelineCacheLocation, fileId);
QFile cacheFile(m_pipelineCacheFile);
if (cacheFile.open(QIODevice::ReadOnly))
m_pipelineCacheData = cacheFile.readAll();
#ifdef USE_SHADER_CACHE
m_shaderCacheFile = m_pipelineCacheFile + ".qsbc";
#endif
}
#endif
}
QList<QQuickItem*> subItems(QQuickItem *parentItem)
{
QList<QQuickItem*> itemList;
itemList.append(parentItem->childItems());
const QList<QQuickItem *> childItems = parentItem->childItems();
for (QQuickItem *childItem : childItems)
itemList.append(subItems(childItem));
return itemList;
}
const QList<QQuickItem*> Qt5NodeInstanceServer::allItems() const
{
if (rootNodeInstance().isValid())
return rootNodeInstance().allItemsRecursive();
return {};
}
bool Qt5NodeInstanceServer::rootIsRenderable3DObject() const
{
return rootNodeInstance().isSubclassOf("QQuick3DNode")
|| rootNodeInstance().isSubclassOf("QQuick3DMaterial");
}
void Qt5NodeInstanceServer::savePipelineCacheData()
{
#ifdef USE_PIPELINE_CACHE
if (!m_viewData.rhi)
return;
QByteArray pipelineData = m_viewData.rhi->pipelineCacheData();
if (pipelineData.isEmpty())
return;
char count = 0;
if (!m_pipelineCacheData.isEmpty())
count = m_pipelineCacheData[m_pipelineCacheData.size() - 1];
pipelineData.append(++count);
const bool needWrite = m_pipelineCacheData.size() != pipelineData.size()
&& !m_pipelineCacheFile.isEmpty();
if (needWrite) {
m_pipelineCacheData = pipelineData;
QTimer::singleShot(0, this, [this] {
QFile cacheFile(m_pipelineCacheFile);
// Cache file can grow indefinitely, so let's just purge it every so often.
// The count is stored as the last char in the data.
char count = m_pipelineCacheData[m_pipelineCacheData.size() - 1];
const char maxCount = 25;
if (count > maxCount)
cacheFile.remove();
else if (cacheFile.open(QIODevice::WriteOnly | QIODevice::Truncate))
cacheFile.write(m_pipelineCacheData);
#ifdef USE_SHADER_CACHE
auto wa = QQuick3DSceneManager::getOrSetWindowAttachment(*m_viewData.window);
auto context = wa ? wa->rci().get() : nullptr;
if (context && context->shaderCache()) {
if (count > maxCount) {
QFile shaderCacheFile(m_shaderCacheFile);
shaderCacheFile.remove();
} else {
context->shaderCache()->persistentShaderBakingCache().save(m_shaderCacheFile);
}
}
#endif
});
}
#endif
}
void Qt5NodeInstanceServer::setPipelineCacheConfig([[maybe_unused]] QQuickWindow *w)
{
#ifdef USE_PIPELINE_CACHE
// This dummy file is not actually used for cache as we manage cache save/load ourselves,
// but some file needs to be set to enable pipeline caching
const QString cachePath = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
m_pipelineCacheLocation = QStringLiteral("%1/%2").arg(cachePath, "pipecache");
QDir(m_pipelineCacheLocation).mkpath(".");
const QString dummyCache = m_pipelineCacheLocation + "/dummycache";
QQuickGraphicsConfiguration config = w->graphicsConfiguration();
config.setPipelineCacheSaveFile(dummyCache);
config.setAutomaticPipelineCache(false);
w->setGraphicsConfiguration(config);
#ifdef USE_SHADER_CACHE
QtQuick3DEditorHelpers::ShaderCache::setAutomaticDiskCache(false);
auto wa = QQuick3DSceneManager::getOrSetWindowAttachment(*w);
connect(wa, &QQuick3DWindowAttachment::renderContextInterfaceChanged, this, [this, wa] {
auto context = wa->rci().get();
if (context && context->shaderCache())
context->shaderCache()->persistentShaderBakingCache().load(m_shaderCacheFile);
});
#endif
#endif
}
bool Qt5NodeInstanceServer::initRhi([[maybe_unused]] RenderViewData &viewData)
{
if (!viewData.renderControl) {
qWarning() << __FUNCTION__ << "Render control not created";
return false;
}
if (!viewData.rhi) {
QQuickRenderControlPrivate *rd = QQuickRenderControlPrivate::get(viewData.renderControl);
viewData.rhi = rd->rhi;
if (!viewData.rhi) {
qWarning() << __FUNCTION__ << "Rhi is null";
return false;
}
#ifdef USE_PIPELINE_CACHE
if (!m_pipelineCacheData.isEmpty())
viewData.rhi->setPipelineCacheData(m_pipelineCacheData.left(m_pipelineCacheData.size() - 1));
#endif
}
auto cleanRhiResources = [&viewData]() {
// Releasing cached resources is a workaround for bug QTBUG-88761
auto renderer = QQuickWindowPrivate::get(viewData.window)->renderer;
if (renderer)
renderer->releaseCachedResources();
if (viewData.rpDesc) {
viewData.rpDesc->deleteLater();
viewData.rpDesc = nullptr;
}
if (viewData.texTarget) {
viewData.texTarget->deleteLater();
viewData.texTarget = nullptr;
}
if (viewData.buffer) {
viewData.buffer->deleteLater();
viewData.buffer = nullptr;
}
if (viewData.texture) {
viewData.texture->deleteLater();
viewData.texture = nullptr;
}
};
if (viewData.bufferDirty)
cleanRhiResources();
QSize size = viewData.window->size();
if (size.isNull())
size = QSize(2, 2); // Zero size buffer creation will fail, so make it some size always
viewData.texture = viewData.rhi->newTexture(QRhiTexture::RGBA8, size, 1,
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource);
if (!viewData.texture->create()) {
qWarning() << __FUNCTION__ << "QRhiTexture creation failed";
cleanRhiResources();
return false;
}
viewData.buffer = viewData.rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, size, 1);
if (!viewData.buffer->create()) {
qWarning() << __FUNCTION__ << "Depth/stencil buffer creation failed";
cleanRhiResources();
return false;
}
QRhiTextureRenderTargetDescription rtDesc(QRhiColorAttachment(viewData.texture));
rtDesc.setDepthStencilBuffer(viewData.buffer);
viewData.texTarget = viewData.rhi->newTextureRenderTarget(rtDesc);
viewData.rpDesc = viewData.texTarget->newCompatibleRenderPassDescriptor();
viewData.texTarget->setRenderPassDescriptor(viewData.rpDesc);
if (!viewData.texTarget->create()) {
qWarning() << __FUNCTION__ << "Texture render target creation failed";
cleanRhiResources();
return false;
}
// redirect Qt Quick rendering into our texture
viewData.window->setRenderTarget(QQuickRenderTarget::fromRhiRenderTarget(viewData.texTarget));
viewData.bufferDirty = false;
return true;
}
QImage Qt5NodeInstanceServer::grabRenderControl([[maybe_unused]] RenderViewData &viewData)
{
NANOTRACE_SCOPE("Update", "GrabRenderControl");
QImage renderImage;
if (viewData.bufferDirty && !initRhi(viewData))
return renderImage;
viewData.renderControl->polishItems();
viewData.renderControl->beginFrame();
viewData.renderControl->sync();
viewData.renderControl->render();
bool readCompleted = false;
QRhiReadbackResult readResult;
readResult.completed = [&] {
readCompleted = true;
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
readResult.pixelSize.width(), readResult.pixelSize.height(),
QImage::Format_RGBA8888_Premultiplied);
if (viewData.rhi->isYUpInFramebuffer())
renderImage = wrapperImage.mirrored();
else
renderImage = wrapperImage.copy();
};
QRhiResourceUpdateBatch *readbackBatch = viewData.rhi->nextResourceUpdateBatch();
readbackBatch->readBackTexture(viewData.texture, &readResult);
QQuickRenderControlPrivate *rd = QQuickRenderControlPrivate::get(viewData.renderControl);
rd->cb->resourceUpdate(readbackBatch);
viewData.renderControl->endFrame();
return renderImage;
}
// This method simply renders the window without grabbing it
bool Qt5NodeInstanceServer::renderWindow()
{
if (!m_viewData.rootItem || (m_viewData.bufferDirty && !initRhi(m_viewData)))
return false;
m_viewData.renderControl->polishItems();
m_viewData.renderControl->beginFrame();
m_viewData.renderControl->sync();
m_viewData.renderControl->render();
m_viewData.renderControl->endFrame();
return true;
}
QImage Qt5NodeInstanceServer::grabWindow()
{
if (m_viewData.rootItem)
return grabRenderControl(m_viewData);
return {};
}
bool Qt5NodeInstanceServer::hasEffect(QQuickItem *item)
{
QQuickItemPrivate *pItem = QQuickItemPrivate::get(item);
return pItem && pItem->layer() && pItem->layer()->enabled() && pItem->layer()->effect();
}
QQuickItem *Qt5NodeInstanceServer::parentEffectItem(QQuickItem *item)
{
QQuickItem *parent = item->parentItem();
while (parent) {
if (hasEffect(parent))
return parent;
parent = parent->parentItem();
}
return nullptr;
}
static bool isEffectItem(QQuickItem *item, QQuickShaderEffectSource *sourceItem)
{
QQuickItemPrivate *pItem = QQuickItemPrivate::get(sourceItem);
if (!pItem || !pItem->layer())
return false;
const auto propName = pItem->layer()->name();
QQmlProperty prop(item, QString::fromLatin1(propName));
if (!prop.isValid())
return false;
return prop.read().value<QQuickShaderEffectSource *>() == sourceItem;
}
static bool isLayerEnabled(QQuickItemPrivate *item)
{
return item && item->layer() && item->layer()->enabled();
}
QImage Qt5NodeInstanceServer::grabItem([[maybe_unused]] QQuickItem *item)
{
QImage renderImage;
if (!m_viewData.rootItem || (m_viewData.bufferDirty && !initRhi(m_viewData)))
return {};
QQuickItemPrivate *pItem = QQuickItemPrivate::get(item);
const bool renderEffects = qEnvironmentVariableIsSet("QMLPUPPET_RENDER_EFFECTS");
const bool smoothRendering = qEnvironmentVariableIsSet("QMLPUPPET_SMOOTH_RENDERING");
if (renderEffects) {
if (parentEffectItem(item))
return renderImage;
// Effects are actually implemented as a separate item we have to find first
if (hasEffect(item)) {
if (auto parent = item->parentItem()) {
const auto siblings = parent->childItems();
for (auto sibling : siblings) {
if (isEffectItem(sibling, pItem->layer()->effectSource()))
return grabItem(sibling);
}
}
}
}
if (!isLayerEnabled(pItem))
pItem->refFromEffectItem(false);
ServerNodeInstance instance;
if (hasInstanceForObject(item))
instance = instanceForObject(item);
const bool rootIs3DObject = rootIsRenderable3DObject();
// Setting layer enabled to false messes up the bounding rect.
// Therefore we calculate it upfront.
QRectF renderBoundingRect;
if (instance.isValid())
renderBoundingRect = instance.boundingRect();
else if (rootIs3DObject)
renderBoundingRect = item->boundingRect();
else
renderBoundingRect = ServerNodeInstance::effectAdjustedBoundingRect(item);
const int scaleFactor = (smoothRendering && !rootIs3DObject) ? 2 : 1;
// Hide immediate children that have instances and are QQuickItems so we get only
// the parent item's content, as compositing is handled on creator side.
QSet<QQuickItem *> layerChildren;
if (instance.isValid()) { //Not valid for effect
const auto childInstances = instance.childItems();
for (const auto &childInstance : childInstances) {
QQuickItem *childItem = qobject_cast<QQuickItem *>(childInstance.internalObject());
if (childItem) {
QQuickItemPrivate *pChild = QQuickItemPrivate::get(childItem);
if (pChild->layer() && pChild->layer()->enabled()) {
layerChildren.insert(childItem);
pChild->layer()->setEnabled(false);
}
pChild->refFromEffectItem(true);
}
}
}
m_viewData.renderControl->polishItems();
m_viewData.renderControl->beginFrame();
m_viewData.renderControl->sync();
// Connection to afterRendering is necessary, as this needs to be done before
// call to endNextRhiFrame which happens inside QQuickRenderControl::render()
QMetaObject::Connection connection = QObject::connect(m_viewData.window.data(),
&QQuickWindow::afterRendering,
this, [&]() {
// To get only the single item, we need to make a layer out of it, which enables
// us to render it to a texture that we can grab to an image.
QSGRenderContext *rc = QQuickWindowPrivate::get(m_viewData.window.data())->context;
QSGLayer *layer = rc->sceneGraphContext()->createLayer(rc);
if (smoothRendering)
layer->setSamples(4);
layer->setItem(pItem->itemNode());
layer->setRect(QRectF(renderBoundingRect.x(),
renderBoundingRect.y() + renderBoundingRect.height(),
renderBoundingRect.width(),
-renderBoundingRect.height()));
const QSize minSize = rc->sceneGraphContext()->minimumFBOSize();
layer->setSize(QSize(qMax(minSize.width(), int(renderBoundingRect.width() * scaleFactor)),
qMax(minSize.height(), int(renderBoundingRect.height() * scaleFactor))));
layer->scheduleUpdate();
if (layer->updateTexture())
renderImage = layer->toImage().convertToFormat(QImage::Format_ARGB32);
else
qWarning() << __FUNCTION__ << "Failed to update layer texture";
delete layer;
layer = nullptr;
renderImage.setDevicePixelRatio(scaleFactor);
});
m_viewData.renderControl->render();
QObject::disconnect(connection);
m_viewData.renderControl->endFrame();
if (instance.isValid()) { //Not valid for effect
const auto childInstances = instance.childItems();
// Restore visibility of immediate children that have instances and are QQuickItems
for (const auto &childInstance : childInstances) {
QQuickItem *childItem = qobject_cast<QQuickItem *>(childInstance.internalObject());
if (childItem) {
QQuickItemPrivate *pChild = QQuickItemPrivate::get(childItem);
pChild->derefFromEffectItem(true);
if (pChild->layer() && layerChildren.contains(childItem))
pChild->layer()->setEnabled(true);
}
}
}
if (!isLayerEnabled(pItem))
pItem->derefFromEffectItem(false);
return renderImage;
}
void Qt5NodeInstanceServer::refreshBindings()
{
QQuickDesignerSupport::refreshExpressions(context());
}
QQuickDesignerSupport *Qt5NodeInstanceServer::designerSupport()
{
return m_designerSupport.get();
}
void Qt5NodeInstanceServer::createScene(const CreateSceneCommand &command)
{
NodeInstanceServer::createScene(command);
}
void Qt5NodeInstanceServer::clearScene(const ClearSceneCommand &command)
{
NodeInstanceServer::clearScene(command);
}
void Qt5NodeInstanceServer::reparentInstances(const ReparentInstancesCommand &command)
{
NodeInstanceServer::reparentInstances(command.reparentInstances());
startRenderTimer();
}
} // QmlDesigner