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	* Update license in documentation files. Stay at FDL, but update URLs as well as license for examples, etc. Change-Id: I5e8cb5a20f0e9d52fba1d937b7c73197d69dd747 Reviewed-by: Tobias Hunger <tobias.hunger@theqtcompany.com>
		
			
				
	
	
		
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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    \page creating-plugins.html
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    \title Creating Plugins
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    At its very core, \QC consists of a plugin loader that loads and runs a set
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    of plugins, which then actually provide the functionality that you know from
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    \QC the IDE. So, even the main application window and menus are all provided
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    by plugins. Plugins can use different means to provide other plugins access
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    to their functionality and to allow them to extend certain aspects of the
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    application.
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    For example the \c Core plugin, which is the very basic plugin that must be
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    present for \QC to run at all, provides the main window itself, and API
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    for adding menu items, modes, editor types, navigation panels and many other
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    things.
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    The \c TextEditor plugin provides a framework and base implementation for
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    different text editors with highlighting, completion and folding, that is
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    then used by other plugins to add more specialized text editor types to \QC,
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    like for editing C/C++ or \c {.pro} files.
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    After reading this guide you will know what a basic plugin consists of,
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    how to write a plugin specification file, what the lifecycle of a plugin is,
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    what the general principles for extending existing plugins' functionality
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    and providing interfaces for other plugins are, and will be able to write
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    your first plugin.
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    \section1 Basics
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    \list
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        \li \l{Getting and Building Qt Creator}
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        \li \l{Creating Your First Plugin}
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        \li \l{Plugin Meta Data}
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        \li \l{Plugin Life Cycle}
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    \endlist
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    \section1 Design Principles
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    \list
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        \li \l{The Plugin Manager, the Object Pool, and Registered Objects}
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        \li \l{Aggregations}
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        \li \l{Extending and Providing Interfaces}
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    \endlist
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    \section1 Creating 3rd-Party Plugins
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    \list
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        \li \l{A Note on Binary Compatibility}
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        \li \l{Creating User-Installable Plugins}
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    \endlist
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*/
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