Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/objectnodeinstance.h
Tim Jenssen c9b91e7e6b QmlDesigner: reduce enumeration to header only
It is used in some other external qmldesigner plugin and
these are built against current dev packages, which
are not contain this cpp file.
Different solution would be to add:
  r"^share/qtcreator/qml/qmlpuppet/types/enumeration.cpp$",
to scripts/createDevPackage.py which feels not that clean.


Change-Id: Ia1fb5c02f457d98474218689ebf6483706265dde
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-08-07 14:48:04 +00:00

226 lines
8.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "nodeinstanceserver.h"
#include "nodeinstancesignalspy.h"
#include "instancecontainer.h"
#include <QPainter>
#include <QSharedPointer>
#include <QWeakPointer>
#include <enumeration.h>
QT_BEGIN_NAMESPACE
class QQmlContext;
class QQmlEngine;
class QQmlProperty;
class QQmlAbstractBinding;
class QQuickItem;
QT_END_NAMESPACE
namespace QmlDesigner {
class NodeInstanceServer;
namespace Internal {
class QmlGraphicsItemNodeInstance;
class GraphicsWidgetNodeInstance;
class GraphicsViewNodeInstance;
class GraphicsSceneNodeInstance;
class ProxyWidgetNodeInstance;
class WidgetNodeInstance;
class ObjectNodeInstance
{
public:
using Pointer = QSharedPointer<ObjectNodeInstance>;
using WeakPointer = QWeakPointer<ObjectNodeInstance>;
virtual ~ObjectNodeInstance();
void destroy();
//void setModelNode(const ModelNode &node);
static Pointer create(QObject *objectToBeWrapped);
static QObject *createPrimitive(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context);
static QObject *createPrimitiveFromSource(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context);
static QObject *createCustomParserObject(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
static QObject *createComponent(const QString &componentPath, QQmlContext *context);
static QObject *createComponent(const QUrl &componentUrl, QQmlContext *context);
static QObject *createComponentWrap(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
void setInstanceId(qint32 id);
qint32 instanceId() const;
NodeInstanceServer *nodeInstanceServer() const;
void setNodeInstanceServer(NodeInstanceServer *server);
virtual void initialize(const Pointer &objectNodeInstance, InstanceContainer::NodeFlags flags);
virtual QImage renderImage() const;
virtual QImage renderPreviewImage(const QSize &previewImageSize) const;
virtual QObject *parent() const;
Pointer parentInstance() const;
virtual void reparent(const ObjectNodeInstance::Pointer &oldParentInstance,
const PropertyName &oldParentProperty,
const ObjectNodeInstance::Pointer &newParentInstance,
const PropertyName &newParentProperty);
virtual void setId(const QString &id);
virtual QString id() const;
virtual bool isTransition() const;
virtual bool isPositioner() const;
virtual bool isQuickItem() const;
virtual bool isQuickWindow() const;
virtual bool isLayoutable() const;
virtual bool equalGraphicsItem(QGraphicsItem *item) const;
virtual QRectF boundingRect() const;
virtual QRectF contentItemBoundingBox() const;
virtual QPointF position() const;
virtual QSizeF size() const;
virtual QTransform transform() const;
virtual QTransform contentTransform() const;
virtual QTransform customTransform() const;
virtual QTransform contentItemTransform() const;
virtual QTransform sceneTransform() const;
virtual double opacity() const;
virtual int penWidth() const;
virtual bool hasAnchor(const PropertyName &name) const;
virtual QPair<PropertyName, ServerNodeInstance> anchor(const PropertyName &name) const;
virtual bool isAnchoredBySibling() const;
virtual bool isAnchoredByChildren() const;
virtual double rotation() const;
virtual double scale() const;
virtual QList<QGraphicsTransform *> transformations() const;
virtual QPointF transformOriginPoint() const;
virtual double zValue() const;
virtual void setPropertyVariant(const PropertyName &name, const QVariant &value);
virtual void setPropertyBinding(const PropertyName &name, const QString &expression);
virtual QVariant property(const PropertyName &name) const;
virtual void resetProperty(const PropertyName &name);
virtual void refreshProperty(const PropertyName &name);
virtual QString instanceType(const PropertyName &name) const;
PropertyNameList propertyNames() const;
virtual QList<ServerNodeInstance> childItems() const;
virtual QList<QQuickItem*> allItemsRecursive() const;
void setDeleteHeldInstance(bool deleteInstance);
bool deleteHeldInstance() const;
virtual void updateAnchors();
virtual void paintUpdate();
virtual void activateState();
virtual void deactivateState();
void populateResetHashes();
bool hasValidResetBinding(const PropertyName &propertyName) const;
QVariant resetValue(const PropertyName &propertyName) const;
QObject *object() const;
virtual QQuickItem *contentItem() const;
virtual bool hasContent() const;
virtual bool isResizable() const;
virtual bool isMovable() const;
bool isInLayoutable() const;
void setInLayoutable(bool isInLayoutable);
virtual void refreshLayoutable();
bool hasBindingForProperty(const PropertyName &propertyName, bool *hasChanged = nullptr) const;
QQmlContext *context() const;
QQmlEngine *engine() const;
virtual bool updateStateVariant(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &value);
virtual bool updateStateBinding(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QString &expression);
virtual bool resetStateProperty(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &resetValue);
bool isValid() const;
bool isRootNodeInstance() const;
virtual void doComponentComplete();
virtual QList<ServerNodeInstance> stateInstances() const;
virtual void setNodeSource(const QString &source);
virtual void updateAllDirtyNodesRecursive();
virtual PropertyNameList ignoredProperties() const;
protected:
explicit ObjectNodeInstance(QObject *object);
void doResetProperty(const PropertyName &propertyName);
void removeFromOldProperty(QObject *object, QObject *oldParent, const PropertyName &oldParentProperty);
void addToNewProperty(QObject *object, QObject *newParent, const PropertyName &newParentProperty);
void deleteObjectsInList(const QQmlProperty &metaProperty);
QVariant convertSpecialCharacter(const QVariant& value) const;
QVariant convertEnumToValue(const QVariant &value, const PropertyName &name);
static QObject *parentObject(QObject *object);
static QVariant enumationValue(const Enumeration &enumeration);
void initializePropertyWatcher(const ObjectNodeInstance::Pointer &objectNodeInstance);
private:
QString m_id;
QPointer<NodeInstanceServer> m_nodeInstanceServer;
PropertyName m_parentProperty;
QPointer<QObject> m_object;
NodeInstanceSignalSpy m_signalSpy;
qint32 m_instanceId;
bool m_deleteHeldInstance;
bool m_isInLayoutable;
static QHash<EnumerationName, QVariant> m_enumationValueHash;
};
} // namespace Internal
} // namespace QmlDesigner