Files
qt-creator/src/plugins/coreplugin/imode.cpp
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

120 lines
3.2 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
#include "imode.h"
#include "modemanager.h"
namespace Core {
/*!
\class Core::IMode
\inheaderfile coreplugin/imode.h
\ingroup mainclasses
\inmodule QtCreator
\brief The IMode class represents a mode in \QC.
This class defines a mode and its representation as a tool button in the
mode selector on the left side of \QC's main window.
Modes are used to show a different UI for different development tasks.
Therefore modes control the layout of most of Qt Creator's main window,
except for the tool bar on the left side and the status bar. For example
Edit mode, the most commonly used mode for coding, shows the code editor
and various navigation and output panes. Debug mode enhances that view with
a configurable layout of debugging related information. Design mode
reserves all the main window's space for the graphical editor.
A mode is an IContext. Set the context's \l{IContext::widget()}{widget}
to define the mode's layout.
Adding a mode should be done sparingly, only as a last reserve. Consider if
your feature can instead be implemented as a INavigationWidgetFactory,
IOutputPane, \c{Debugger::Utils::Perspective}, separate dialog, or
specialized IEditor first.
If you add a mode, consider adding a NavigationWidgetPlaceHolder
on the left side and a OutputPanePlaceHolder on the bottom of your
mode's layout.
Modes automatically register themselves with \QC when they are created and
unregister themselves when they are destructed.
*/
/*!
\property IMode::enabled
This property holds whether the mode is enabled.
By default, this property is \c true.
*/
/*!
\property IMode::displayName
This property holds the display name of the mode.
The display name is shown under the mode icon in the mode selector.
*/
/*!
\property IMode::icon
This property holds the icon of the mode.
The icon is shown for the mode in the mode selector. Mode icons should
support the sizes 34x34 pixels and 68x68 pixels for HiDPI.
*/
/*!
\property IMode::priority
This property holds the priority of the mode.
The priority defines the order in which the modes are shown in the mode
selector. Higher priority moves to mode towards the top. Welcome mode,
which should stay at the top, has the priority 100. The default priority is
-1.
*/
/*!
\property IMode::id
This property holds the ID of the mode.
*/
/*!
\property IMode::menu
This property holds the mode's menu.
By default, a mode does not have a menu. When you set a menu, it is not
owned by the mode unless you set the parent explicitly.
*/
/*!
Creates an IMode with an optional \a parent.
Registers the mode in \QC.
*/
IMode::IMode(QObject *parent) : IContext(parent)
{
ModeManager::addMode(this);
}
void IMode::setEnabled(bool enabled)
{
if (m_isEnabled == enabled)
return;
m_isEnabled = enabled;
emit enabledStateChanged(m_isEnabled);
}
bool IMode::isEnabled() const
{
return m_isEnabled;
}
} // namespace Core