forked from qt-creator/qt-creator
Edit camera is now controlled as in Qt 3D Studio: ALT + left button orbits camera. ALT + middle button pans camera. ALT + right button zooms camera. Wheel zooms camera. Task-number: QDS-1206 Change-Id: Ia72644073d172b00483ceed8bcc5ffb8dce68741 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
68 lines
2.2 KiB
QML
68 lines
2.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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Item {
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id: root
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property Node targetNode
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property View3D targetView
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property real offsetX: 0
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property real offsetY: 0
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property bool isBehindCamera
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onTargetNodeChanged: updateOverlay()
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Connections {
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target: targetNode
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onSceneTransformChanged: updateOverlay()
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}
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Connections {
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target: targetView.camera
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onSceneTransformChanged: updateOverlay()
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}
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Connections {
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target: _generalHelper
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onOverlayUpdateNeeded: updateOverlay()
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}
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function updateOverlay()
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{
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var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0);
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var scenePosWithOffset = Qt.vector3d(scenePos.x + offsetX, scenePos.y + offsetY, scenePos.z);
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var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset)
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: Qt.vector3d(0, 0, 0);
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root.x = viewPos.x;
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root.y = viewPos.y;
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isBehindCamera = viewPos.z <= 0;
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}
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}
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