Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5nodeinstanceserver.h
Miikka Heikkinen dd279759dd QmlPuppet: Use QQuickRenderControl to render 2D views
Port QQuickRenderControl rendering used for 3D edit view also for
2D views.

This also fixes the issue of only partially rendered form editor
view for root items with non-origin position by adjusting the
position to 0,0 on the puppet side via an extra injected item.
As a result of the root item always being rendered at origin,
the visualization of the root item offset is no longer visible in
the form editor (the checkerboard background item).

Change-Id: Ide29510ef52513340d205ed35ac35c8cce66715c
Fixes: QDS-3159
Fixes: QDS-3175
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-11-27 12:28:57 +00:00

105 lines
3.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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#pragma once
#include <QtGlobal>
#include <QtQuick/qquickwindow.h>
#include "nodeinstanceserver.h"
#include <designersupportdelegate.h>
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQmlEngine;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
class QQuickRenderControl;
class QRhi;
class QRhiTexture;
class QRhiRenderBuffer;
class QRhiTextureRenderTarget;
class QRhiRenderPassDescriptor;
#endif
QT_END_NAMESPACE
namespace QmlDesigner {
class Qt5NodeInstanceServer : public NodeInstanceServer
{
Q_OBJECT
public:
Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
~Qt5NodeInstanceServer() override;
QQuickView *quickView() const override;
QQuickWindow *quickWindow() const override;
QQmlView *declarativeView() const override;
QQuickItem *rootItem() const override;
void setRootItem(QQuickItem *item) override;
QQmlEngine *engine() const override;
void refreshBindings() override;
DesignerSupport *designerSupport();
void createScene(const CreateSceneCommand &command) override;
void clearScene(const ClearSceneCommand &command) override;
void reparentInstances(const ReparentInstancesCommand &command) override;
QImage grabWindow() override;
protected:
void initializeView() override;
void resizeCanvasToRootItem() override;
void resetAllItems();
void setupScene(const CreateSceneCommand &command) override;
QList<QQuickItem*> allItems() const;
struct RenderViewData {
QPointer<QQuickWindow> window = nullptr;
QQuickItem *rootItem = nullptr;
QQuickItem *contentItem = nullptr;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool bufferDirty = true;
QQuickRenderControl *renderControl = nullptr;
QRhi *rhi = nullptr;
QRhiTexture *texture = nullptr;
QRhiRenderBuffer *buffer = nullptr;
QRhiTextureRenderTarget *texTarget = nullptr;
QRhiRenderPassDescriptor *rpDesc = nullptr;
#endif
};
virtual bool initRhi(RenderViewData &viewData);
virtual QImage grabRenderControl(RenderViewData &viewData);
private:
RenderViewData m_viewData;
DesignerSupport m_designerSupport;
QQmlEngine *m_qmlEngine = nullptr;
};
} // QmlDesigner