forked from qt-creator/qt-creator
		
	We have to paint each item after a state change. This seems to be a regression caused by the swtich to Qt 6. Task-number: QDS-5462 Change-Id: I10a1e0e03c7e887c0998864f397fcbe429364ec7 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
		
			
				
	
	
		
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "qmlstatenodeinstance.h"
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#include "qmlpropertychangesnodeinstance.h"
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#include <qmlprivategate.h>
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#include <designersupportdelegate.h>
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namespace QmlDesigner {
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namespace Internal {
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/**
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  \class QmlStateNodeInstance
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  QmlStateNodeInstance manages a QQuickState object.
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  */
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QmlStateNodeInstance::QmlStateNodeInstance(QObject *object) :
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        ObjectNodeInstance(object)
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{
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}
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QmlStateNodeInstance::Pointer
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        QmlStateNodeInstance::create(QObject *object)
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{
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    Pointer instance(new QmlStateNodeInstance(object));
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    instance->populateResetHashes();
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    return instance;
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}
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void setAllNodesDirtyRecursive(QQuickItem *parentItem)
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{
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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    Q_UNUSED(parentItem)
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#else
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    if (!parentItem)
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        return;
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    const QList<QQuickItem *> children = parentItem->childItems();
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    for (QQuickItem *childItem : children)
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        setAllNodesDirtyRecursive(childItem);
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    DesignerSupport::addDirty(parentItem, QQuickDesignerSupport::Content);
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#endif
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}
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void QmlStateNodeInstance::activateState()
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{
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    if (!QmlPrivateGate::States::isStateActive(object(), context())
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            && nodeInstanceServer()->hasInstanceForObject(object())) {
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        nodeInstanceServer()->setStateInstance(nodeInstanceServer()->instanceForObject(object()));
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        QmlPrivateGate::States::activateState(object(), context());
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        setAllNodesDirtyRecursive(nodeInstanceServer()->rootItem());
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    }
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}
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void QmlStateNodeInstance::deactivateState()
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{
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    if (QmlPrivateGate::States::isStateActive(object(), context())) {
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        nodeInstanceServer()->clearStateInstance();
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        QmlPrivateGate::States::deactivateState(object());
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    }
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}
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void QmlStateNodeInstance::setPropertyVariant(const PropertyName &name, const QVariant &value)
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{
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    bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
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    if (name == "when" && (isStateOfTheRootModelNode))
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        return;
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    ObjectNodeInstance::setPropertyVariant(name, value);
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}
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void QmlStateNodeInstance::setPropertyBinding(const PropertyName &name, const QString &expression)
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{
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    bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
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    if (name == "when" && (isStateOfTheRootModelNode))
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        return;
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    ObjectNodeInstance::setPropertyBinding(name, expression);
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}
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bool QmlStateNodeInstance::updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value)
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{
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    return QmlPrivateGate::States::changeValueInRevertList(object(), target->object(), propertyName, value);
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}
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bool QmlStateNodeInstance::updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression)
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{
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    return QmlPrivateGate::States::updateStateBinding(object(), target->object(), propertyName, expression);
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}
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bool QmlStateNodeInstance::resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant & resetValue)
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{
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    return QmlPrivateGate::States::resetStateProperty(object(), target->object(), propertyName, resetValue);
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}
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} // namespace Internal
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} // namespace QmlDesigner
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