forked from qt-creator/qt-creator
		
	This allows Qt Quick Designer to register a component that can serve as a mockup for known C++ components registered in e.g. main.cpp. In many cases those components are the interface to the C++ backend. While the C++ components itself are not relevant for the gui designer, the user has to be able to instantiate gui components that use such C++ components. We use the CreateSceneCommand to forward a list of C++ types to qml2puppet. Those types are then registered so that the imports and object institation works. Change-Id: I1543912f233f9a783998f3c6a1b48981b342ee80 Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <qmetatype.h>
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#include <QUrl>
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#include <QVector>
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#include "instancecontainer.h"
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#include "reparentcontainer.h"
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#include "idcontainer.h"
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#include "mockuptypecontainer.h"
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#include "propertyvaluecontainer.h"
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#include "propertybindingcontainer.h"
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#include "addimportcontainer.h"
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namespace QmlDesigner {
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class CreateSceneCommand
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{
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    friend QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);
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public:
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    CreateSceneCommand();
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    explicit CreateSceneCommand(const QVector<InstanceContainer> &instanceContainer,
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                       const QVector<ReparentContainer> &reparentContainer,
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                       const QVector<IdContainer> &idVector,
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                       const QVector<PropertyValueContainer> &valueChangeVector,
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                       const QVector<PropertyBindingContainer> &bindingChangeVector,
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                       const QVector<PropertyValueContainer> &auxiliaryChangeVector,
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                       const QVector<AddImportContainer> &importVector,
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                       const QVector<MockupTypeContainer> &mockupTypeVector,
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                       const QUrl &fileUrl);
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    QVector<InstanceContainer> instances() const;
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    QVector<ReparentContainer> reparentInstances() const;
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    QVector<IdContainer> ids() const;
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    QVector<PropertyValueContainer> valueChanges() const;
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    QVector<PropertyBindingContainer> bindingChanges() const;
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    QVector<PropertyValueContainer> auxiliaryChanges() const;
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    QVector<AddImportContainer> imports() const;
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    QVector<MockupTypeContainer> mockupTypes() const;
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    QUrl fileUrl() const;
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private:
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    QVector<InstanceContainer> m_instanceVector;
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    QVector<ReparentContainer> m_reparentInstanceVector;
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    QVector<IdContainer> m_idVector;
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    QVector<PropertyValueContainer> m_valueChangeVector;
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    QVector<PropertyBindingContainer> m_bindingChangeVector;
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    QVector<PropertyValueContainer> m_auxiliaryChangeVector;
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    QVector<AddImportContainer> m_importVector;
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    QVector<MockupTypeContainer> m_mockupTypeVector;
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    QUrl m_fileUrl;
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};
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QDataStream &operator<<(QDataStream &out, const CreateSceneCommand &command);
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QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);
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QDebug operator <<(QDebug debug, const CreateSceneCommand &command);
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}
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Q_DECLARE_METATYPE(QmlDesigner::CreateSceneCommand)
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