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qt-creator/share/qtcreator/qml/qmlpuppet/interfaces/nodeinstanceserverinterface.h
Thomas Hartmann 880ab11e76 QmlDesigner: Use proxy dialog for 3D edit view
To integrate the 3D edit view in the qml2puppet process,
we create a dialog in the Qt Creator process.
This dialog acts as a proxy that manages the actual window.

For this I introduced a new command that allows showing, hiding, resizing
and moving of the 3D edit view.
The 3D edit view always follows the proxy dialog.

During moving and resizing we hide the window to avoid artefacts.

At this point in time the proxy widget is a dialog, but it could
also be a dockwidget or any other QWidget in the future.

Task-number: QDS-1179
Change-Id: I67ccab49eb2de9ba23098a67b2f9577f6c7fd3ac
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
2019-11-28 13:09:51 +00:00

92 lines
3.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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#pragma once
#include <QObject>
namespace QmlDesigner {
class PropertyAbstractContainer;
class PropertyBindingContainer;
class PropertyValueContainer;
class Change3DViewCommand;
class ChangeFileUrlCommand;
class ChangeValuesCommand;
class ChangeBindingsCommand;
class ChangeAuxiliaryCommand;
class CreateSceneCommand;
class CreateInstancesCommand;
class ClearSceneCommand;
class ReparentInstancesCommand;
class ChangeIdsCommand;
class RemoveInstancesCommand;
class RemovePropertiesCommand;
class ChangeStateCommand;
class CompleteComponentCommand;
class ChangeNodeSourceCommand;
class TokenCommand;
class RemoveSharedMemoryCommand;
class ChangeSelectionCommand;
class NodeInstanceServerInterface : public QObject
{
Q_OBJECT
public:
enum RunModus {
NormalModus,
TestModus // No preview images and synchronized
};
explicit NodeInstanceServerInterface(QObject *parent = nullptr);
virtual void createInstances(const CreateInstancesCommand &command) = 0;
virtual void changeFileUrl(const ChangeFileUrlCommand &command) = 0;
virtual void createScene(const CreateSceneCommand &command) = 0;
virtual void clearScene(const ClearSceneCommand &command) = 0;
virtual void change3DView(const Change3DViewCommand &command) = 0;
virtual void removeInstances(const RemoveInstancesCommand &command) = 0;
virtual void removeProperties(const RemovePropertiesCommand &command) = 0;
virtual void changePropertyBindings(const ChangeBindingsCommand &command) = 0;
virtual void changePropertyValues(const ChangeValuesCommand &command) = 0;
virtual void changeAuxiliaryValues(const ChangeAuxiliaryCommand &command) = 0;
virtual void reparentInstances(const ReparentInstancesCommand &command) = 0;
virtual void changeIds(const ChangeIdsCommand &command) = 0;
virtual void changeState(const ChangeStateCommand &command) = 0;
virtual void completeComponent(const CompleteComponentCommand &command) = 0;
virtual void changeNodeSource(const ChangeNodeSourceCommand &command) = 0;
virtual void token(const TokenCommand &command) = 0;
virtual void removeSharedMemory(const RemoveSharedMemoryCommand &command) = 0;
virtual void changeSelection(const ChangeSelectionCommand &command) = 0;
virtual void benchmark(const QString &)
{}
static void registerCommands();
};
}