Files
qt-creator/tests/system/shared/clang.py
Christian Stenger 0f24475f48 Squish: Adapt to changed ui
Change-Id: Idbee4f2a4d1536cc1dc6a7822d4415032feb9a28
Reviewed-by: Robert Löhning <robert.loehning@qt.io>
2022-10-13 10:45:51 +00:00

48 lines
2.0 KiB
Python

# Copyright (C) 2016 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
firstStart = True
def startCreatorVerifyingClang(useClang):
global firstStart
try:
# start Qt Creator with / without enabled ClangCodeModel plugin (without modifying settings)
loadOrNoLoad = '-load' if useClang else '-noload'
startQC([loadOrNoLoad, 'ClangCodeModel'], closeLinkToQt=firstStart, cancelTour=firstStart)
firstStart = False
except RuntimeError:
t, v = sys.exc_info()[:2]
strv = str(v)
if strv == "startApplication() failed":
test.fatal("%s. Creator built without ClangCodeModel?" % strv)
else:
test.fatal("Exception caught", "%s(%s)" % (str(t), strv))
return False
if platform.system() not in ('Microsoft', 'Windows'): # only Win uses dialogs for this
return startedWithoutPluginError()
errorMsg = "{type='QMessageBox' unnamed='1' visible='1' windowTitle='Qt Creator'}"
errorOK = "{text='OK' type='QPushButton' unnamed='1' visible='1' window=%s}" % errorMsg
if not waitFor("object.exists(errorOK)", 5000):
return startedWithoutPluginError()
clickButton(errorOK) # Error message
clickButton(errorOK) # Help message
test.fatal("ClangCodeModel plugin not available.")
return False
def __openCodeModelOptions__():
invokeMenuItem("Edit", "Preferences...")
mouseClick(waitForObjectItem(":Options_QListView", "C++"))
clickOnTab(":Options.qt_tabwidget_tabbar_QTabBar", "Code Model")
def getCodeModelString(useClang):
codeModelName = "built-in"
if useClang:
codeModelName = "Clang"
return "Testing code model: %s" % codeModelName
def checkCodeModelSettings(useClang):
__openCodeModelOptions__()
test.log("Verifying whether 'Ignore pre-compiled headers' is unchecked by default.")
verifyChecked("{text='Ignore precompiled headers' type='QCheckBox' visible='1'}", False)
clickButton(waitForObject(":Options.OK_QPushButton"))