Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/EditCameraController.qml
Miikka Heikkinen c7120bde92 QmlDesigner: Implement axis helper on 3D edit view
Axis helper shows up on top right corner of 3D edit view.
Clicking on axis helper arms zooms camera on that side of the selected
object.

Change-Id: Ibd81a933036f7965f825e3dc97ad7156da62e14c
Fixes: QDS-1205
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-11-22 13:57:43 +00:00

129 lines
5.2 KiB
QML

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import QtQuick 2.12
import QtQuick3D 1.0
Item {
id: cameraCtrl
property Camera camera: null
property View3D view3d: null
property vector3d _lookAtPoint
property vector3d _pressPoint
property vector3d _prevPoint
property vector3d _startRotation
property vector3d _startPosition
property vector3d _startLookAtPoint
property matrix4x4 _startTransform
property bool _dragging
property int _button
property real _zoomFactor: 1
property real _defaultCameraLookAtDistance: 0
property Camera _prevCamera: null
function fitObject(targetObject, rotation)
{
camera.rotation = rotation;
var newLookAtAndZoom = _generalHelper.fitObjectToCamera(
camera, _defaultCameraLookAtDistance, targetObject, view3d);
_lookAtPoint = newLookAtAndZoom.toVector3d();
_zoomFactor = newLookAtAndZoom.w;
}
function zoomRelative(distance)
{
_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
_lookAtPoint, _zoomFactor, true);
}
Component.onCompleted: {
cameraCtrl._defaultCameraLookAtDistance = cameraCtrl.camera.position.length();
}
onCameraChanged: {
if (_prevCamera) {
// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
1, false);
camera.position = _prevCamera.position;
camera.rotation = _prevCamera.rotation;
// Apply correct zoom to new camera
_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
_zoomFactor, false);
}
_prevCamera = camera;
}
MouseArea {
id: mouseHandler
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
hoverEnabled: false
anchors.fill: parent
onPositionChanged: {
if (mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
if (cameraCtrl._button == Qt.LeftButton) {
_generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
currentPoint);
} else if (cameraCtrl._button == Qt.MiddleButton) {
cameraCtrl._lookAtPoint = _generalHelper.panCamera(
cameraCtrl.camera, cameraCtrl._startTransform,
cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
cameraCtrl._pressPoint, currentPoint, _zoomFactor);
} else if (cameraCtrl._button == Qt.RightButton) {
cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
cameraCtrl._prevPoint = currentPoint;
}
}
}
onPressed: {
if (mouse.modifiers === Qt.AltModifier) {
cameraCtrl._dragging = true;
cameraCtrl._startRotation = cameraCtrl.camera.rotation;
cameraCtrl._startPosition = cameraCtrl.camera.position;
cameraCtrl._startLookAtPoint = _lookAtPoint;
cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
cameraCtrl._prevPoint = cameraCtrl._pressPoint;
cameraCtrl._button = mouse.button;
cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
} else {
mouse.accepted = false;
}
}
onReleased: cameraCtrl._dragging = false;
onCanceled: cameraCtrl._dragging = false;
onWheel: {
// Emprically determined divisor for nice zoom
cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
}
}
}