Files
qt-creator/share/qtcreator/CMakeLists.txt
Eike Ziller f5dde31558 Move the shipped Lua plugins to the resources directory
On macOS, files in Contents/PlugIns/ need to be codesigned individually.
Since Lua plugins are not really binaries, per Apple's documentation
that is to be avoided (and we currently only sign executables there).

Just move Lua plugins generally to the resources directory, like we do
for other scripts like the debugger Python scripts, and load them from
there.

Change-Id: Idabd6b7c0c7c6e842b1752488cb7073f00e7be49
Reviewed-by: Marcus Tillmanns <marcus.tillmanns@qt.io>
2024-06-20 07:40:46 +00:00

75 lines
1.5 KiB
CMake

set(resource_directories
android
cplusplus
glsl
indexer_preincludes
jsonschemas
lua-plugins
modeleditor
qmldesigner
qmlicons
qml-type-descriptions
schemes
snippets
styles
templates
themes
)
set(resource_files
debugger/.pylintrc
debugger/boosttypes.py
debugger/cdbbridge.py
debugger/cdbext.pyi
debugger/creatortypes.py
debugger/dumper.py
debugger/gdbbridge.py
debugger/gdbtracepoint.py
debugger/LICENSE.GPL3-EXCEPT
debugger/lldbbridge.py
debugger/misctypes.py
debugger/opencvtypes.py
debugger/pdbbridge.py
debugger/personaltypes.py
debugger/qttypes.py
debugger/README.txt
debugger/setup.cfg
debugger/android_stdtypes.py
debugger/libcpp_stdtypes.py
debugger/stdtypes.py
debugger/utils.py
debugger/loadorder.txt
)
# copy resource directories during build
qtc_copy_to_builddir(copy_share_to_builddir
DIRECTORIES ${resource_directories}
DESTINATION "${IDE_DATA_PATH}"
CREATE_SUBDIRS
)
# copy resource files during build
qtc_copy_to_builddir(copy_share_files_to_builddir
FILES ${resource_files}
DESTINATION ${IDE_DATA_PATH}
)
# create install rule for resource directories
install(
DIRECTORY ${resource_directories}
DESTINATION "${IDE_DATA_PATH}"
USE_SOURCE_PERMISSIONS
)
# create install rule for resource files
foreach(file ${resource_files})
get_filename_component(path "${file}" DIRECTORY)
install(
FILES "${file}"
DESTINATION "${IDE_DATA_PATH}/${path}"
)
endforeach()
add_subdirectory(translations)