Files
qt-creator/tests/auto/tracing/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp
Marcus Tillmanns 5ae116618e Tracing: Remove useless code
runSceneGraphTest() did nothing but create an opengl context and
offscreen surface. It did nothing with the provided QSGNode.
The only thing it does is make the test fail if the opengl context
can't be created for instance on test machines without opengl.

Change-Id: I376c3565f5afcee6e123a7ef8b9832e679e645a0
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
2023-08-15 11:04:36 +00:00

134 lines
4.4 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <tracing/timelineitemsrenderpass.h>
#include <tracing/timelinemodelaggregator.h>
#include <tracing/timelinerenderstate.h>
#include <QtTest>
#include <QSGMaterialShader>
using namespace Timeline;
class DummyModel : public TimelineModel {
public:
DummyModel(TimelineModelAggregator *parent);
void loadData();
float relativeHeight(int index) const;
};
class tst_TimelineItemsRenderPass : public QObject
{
Q_OBJECT
private slots:
void instance();
void update();
};
DummyModel::DummyModel(TimelineModelAggregator *parent) : TimelineModel(parent)
{
}
void DummyModel::loadData()
{
for (int i = 0; i < 10; ++i)
insert(i, 1, 1);
insert(5, 0, 10);
}
float DummyModel::relativeHeight(int index) const
{
return 1.0 / static_cast<float>(index / 3 + 1);
}
void tst_TimelineItemsRenderPass::instance()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
const TimelineItemsRenderPass *inst2 = TimelineItemsRenderPass::instance();
QCOMPARE(inst, inst2);
QVERIFY(inst != 0);
}
void tst_TimelineItemsRenderPass::update()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
TimelineAbstractRenderer renderer;
TimelineModelAggregator aggregator;
TimelineRenderState parentState(0, 8, 1, 1);
TimelineRenderPass::State *nullState = 0;
QSGNode *nullNode = 0;
TimelineRenderPass::State *result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
DummyModel model(&aggregator);
renderer.setModel(&model);
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
model.loadData();
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
result = inst->update(&renderer, &parentState, 0, 2, 9, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
QCOMPARE(result->expandedRows()[0]->childCount(), 1);
QCOMPARE(result->collapsedRows()[0]->childCount(), 1);
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->firstChild());
QSGMaterial *material1 = node->material();
QVERIFY(material1 != 0);
QCOMPARE(node->geometry()->vertexCount(), 30);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->firstChild());
QSGMaterial *material2 = node->material();
QCOMPARE(node->geometry()->vertexCount(), 30);
QVERIFY(material2 != 0);
QCOMPARE(material1->type(), material2->type());
QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D);
QVERIFY(shader1 != 0);
QSGMaterialShader *shader2 = material2->createShader(QSGRendererInterface::RenderMode2D);
QVERIFY(shader2 != 0);
delete shader1;
delete shader2;
result = inst->update(&renderer, &parentState, result, 0, 11, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
// 0-sized node starting at 8 may also be added. We don't test for this one.
QVERIFY(result->expandedRows()[0]->childCount() > 1);
QVERIFY(result->collapsedRows()[0]->childCount() > 1);
node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
model.setExpanded(true);
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
parentState.setPassState(0, result);
parentState.assembleNodeTree(&model, 1, 1);
QVERIFY(parentState.collapsedRowRoot());
QVERIFY(parentState.expandedRowRoot());
}
QTEST_MAIN(tst_TimelineItemsRenderPass)
#include "tst_timelineitemsrenderpass.moc"