forked from qt-creator/qt-creator
		
	There is no need to read back the texture into image when rendering 2D content for embedding into 3D scene, so don't do that. Change-Id: If84619bdc20e6997733effc4745a496fab69e5b8 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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#include <QtQuick/qquickwindow.h>
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#include "nodeinstanceserver.h"
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#include <designersupportdelegate.h>
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QT_BEGIN_NAMESPACE
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class QQuickItem;
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class QQmlEngine;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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class QQuickRenderControl;
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class QRhi;
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class QRhiTexture;
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class QRhiRenderBuffer;
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class QRhiTextureRenderTarget;
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class QRhiRenderPassDescriptor;
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#endif
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QT_END_NAMESPACE
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namespace QmlDesigner {
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class Qt5NodeInstanceServer : public NodeInstanceServer
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{
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    Q_OBJECT
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public:
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    Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
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    ~Qt5NodeInstanceServer() override;
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    QQuickView *quickView() const override;
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    QQuickWindow *quickWindow() const override;
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    QQmlView *declarativeView() const override;
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    QQuickItem *rootItem() const override;
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    void setRootItem(QQuickItem *item) override;
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    QQmlEngine *engine() const override;
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    void refreshBindings() override;
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    DesignerSupport *designerSupport();
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    void createScene(const CreateSceneCommand &command) override;
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    void clearScene(const ClearSceneCommand &command) override;
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    void reparentInstances(const ReparentInstancesCommand &command) override;
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    QImage grabWindow() override;
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protected:
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    void initializeView() override;
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    void resizeCanvasToRootItem() override;
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    void resetAllItems();
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    void setupScene(const CreateSceneCommand &command) override;
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    QList<QQuickItem*> allItems() const;
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    struct RenderViewData {
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        QPointer<QQuickWindow> window = nullptr;
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        QQuickItem *rootItem = nullptr;
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        QQuickItem *contentItem = nullptr;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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        bool bufferDirty = true;
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        QQuickRenderControl *renderControl = nullptr;
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        QRhi *rhi = nullptr;
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        QRhiTexture *texture = nullptr;
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        QRhiRenderBuffer *buffer = nullptr;
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        QRhiTextureRenderTarget *texTarget = nullptr;
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        QRhiRenderPassDescriptor *rpDesc = nullptr;
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#endif
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    };
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    virtual bool initRhi(RenderViewData &viewData);
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    virtual QImage grabRenderControl(RenderViewData &viewData);
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    virtual bool renderWindow();
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private:
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    RenderViewData m_viewData;
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    DesignerSupport m_designerSupport;
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    QQmlEngine *m_qmlEngine = nullptr;
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};
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} // QmlDesigner
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