Files
qt-creator/src/plugins/valgrind/callgrindengine.h
hjk fa43f5e314 Valgrind: Add a ValgrindRunner member to the ValgrindToolRunner base
... instead of having one in each derived class.

Change-Id: Icd121ce46b1d161bd2d59eaeaad8363528dc3c23
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
2017-06-26 09:06:57 +00:00

86 lines
2.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
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**
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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#pragma once
#include "valgrindengine.h"
#include "valgrindrunner.h"
#include "callgrind/callgrindparsedata.h"
#include "callgrind/callgrindparser.h"
#include "callgrind/callgrindcontroller.h"
namespace Valgrind {
namespace Internal {
class CallgrindToolRunner : public ValgrindToolRunner
{
Q_OBJECT
public:
explicit CallgrindToolRunner(ProjectExplorer::RunControl *runControl);
void start() override;
Valgrind::Callgrind::ParseData *takeParserData();
/// controller actions
void dump();
void reset();
void pause();
void unpause();
/// marks the callgrind process as paused
/// calls pause() and unpause() if there's an active run
void setPaused(bool paused);
void setToggleCollectFunction(const QString &toggleCollectFunction);
protected:
QStringList toolArguments() const override;
QString progressTitle() const override;
signals:
void parserDataReady(CallgrindToolRunner *engine);
private:
void slotFinished();
void showStatusMessage(const QString &message);
void triggerParse();
void localParseDataAvailable(const QString &file);
void controllerFinished(Callgrind::CallgrindController::Option option);
bool m_markAsPaused = false;
Callgrind::CallgrindController m_controller;
Callgrind::Parser m_parser;
bool m_paused = false;
QString m_argumentForToggleCollect;
};
} // namespace Internal
} // namespace Valgrind