forked from qt-creator/qt-creator
		
	The objects Repeater3D creates are created after handleInstanceHidden is called for the repeater instance, so the _pickTarget of the created children doesn't get properly updated. Added signal handler to make sure handleInstanceHidden is called again after all objects have been created. Fixes: QDS-5643 Change-Id: I8b63614fca0be3956b6896028e3f3a0f49bfe397 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dnodeinstance.h"
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#include "qt5nodeinstanceserver.h"
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#include "qt5informationnodeinstanceserver.h"
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#include <qmlprivategate.h>
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#include <QDebug>
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#include <QHash>
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#include <QQmlExpression>
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#include <QQmlProperty>
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#include <cmath>
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#ifdef QUICK3D_MODULE
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#include <private/qquick3dnode_p.h>
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#include <private/qquick3dmodel_p.h>
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#include <private/qquick3dnode_p_p.h>
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#include <private/qquick3drepeater_p.h>
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#endif
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namespace QmlDesigner {
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namespace Internal {
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Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
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   : ObjectNodeInstance(node)
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{
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}
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Quick3DNodeInstance::~Quick3DNodeInstance()
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{
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}
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void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
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                                     InstanceContainer::NodeFlags flags)
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{
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#ifdef QUICK3D_MODULE
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    if (auto repObj = qobject_cast<QQuick3DRepeater *>(object())) {
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        if (auto infoServer = qobject_cast<Qt5InformationNodeInstanceServer *>(nodeInstanceServer())) {
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            QObject::connect(repObj, &QQuick3DRepeater::objectAdded,
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                             infoServer, &Qt5InformationNodeInstanceServer::handleRepeaterAddObject);
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        }
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    }
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#endif
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    ObjectNodeInstance::initialize(objectNodeInstance, flags);
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}
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Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
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{
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    return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
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}
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QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
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{
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#ifdef QUICK3D_MODULE
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    return qobject_cast<QQuick3DNode *>(object());
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#else
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    return nullptr;
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#endif
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}
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Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
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{
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    Pointer instance(new Quick3DNodeInstance(object));
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    instance->populateResetHashes();
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    return instance;
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}
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void Quick3DNodeInstance::setHiddenInEditor(bool b)
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{
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    ObjectNodeInstance::setHiddenInEditor(b);
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#ifdef QUICK3D_MODULE
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    QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
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    if (privateNode)
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        privateNode->setIsHiddenInEditor(b);
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#endif
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}
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} // namespace Internal
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} // namespace QmlDesigner
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