forked from qt-creator/qt-creator
Change-Id: I2b72b34c0cfeafc8bdbaf49b83ff723544f2b6e2 Reviewed-by: Daniel Teske <daniel.teske@nokia.com>
293 lines
10 KiB
QML
293 lines
10 KiB
QML
/**************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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**
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** GNU Lesser General Public License Usage
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**
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this file.
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** Please review the following information to ensure the GNU Lesser General
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** Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** Other Usage
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**
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**************************************************************************/
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import QtQuick 1.0
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import "../"
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Item {
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id: slider
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// COMMON API
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property int orientation: Qt.Horizontal
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property alias minimumValue: range.minimumValue
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property alias maximumValue: range.maximumValue
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property alias inverted: range.inverted
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property bool updateValueWhileDragging: true
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property alias pressed: mouseArea.pressed
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property alias stepSize: range.stepSize
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property alias hoverEnabled: mouseArea.hoverEnabled
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// NOTE: this property is in/out, the user can set it, create bindings to it, and
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// at the same time the slider wants to update. There's no way in QML to do this kind
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// of updates AND allow the user bind it (without a Binding object). That's the
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// reason this is an alias to a C++ property in range model.
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property alias value: range.value
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property bool containsMouse: mouseArea.containsMouse
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// CONVENIENCE TO BE USED BY STYLES
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property int leftMargin: 0
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property int rightMargin: 0
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// EXTENSIONS
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// Indicate that we want animations in the Slider, people customizing should
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// look at it to decide whether or not active animations.
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property bool animated: true
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property bool activeFocusOnPress: true
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// Value indicator displays the current value near the slider
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property bool valueIndicatorVisible: true
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property int valueIndicatorMargin: 10
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property string valueIndicatorPosition: _isVertical ? "Left" : "Top"
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// Reimplement this function to control how the value is shown in the
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// indicator.
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function formatValue(v) {
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return Math.round(v);
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}
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// Hooks for customizing the pieces of the slider
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property Component groove: null
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property Component handle: null
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property Component valueIndicator: null
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// PRIVATE/CONVENIENCE
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property bool _isVertical: orientation == Qt.Vertical
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// This is a template slider, so every piece can be modified by passing a
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// different Component. The main elements in the implementation are
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//
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// - the 'range' does the calculations to map position to/from value,
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// it also serves as a data storage for both properties;
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//
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// - the 'fakeHandle' is what the mouse area drags on the screen, it feeds
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// the 'range' position and also reads it when convenient;
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//
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// - the real 'handle' it is the visual representation of the handle, that
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// just follows the 'fakeHandle' position.
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//
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// When the 'updateValueWhileDragging' is false and we are dragging, we stop
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// feeding the range with position information, delaying until the next
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// mouse release.
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//
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// Everything is encapsulated in a contents Item, so for the
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// vertical slider, we just swap the height/width, make it
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// horizontal, and then use rotation to make it vertical again.
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Item {
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id: contents
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width: _isVertical ? slider.height : slider.width
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height: _isVertical ? slider.width : slider.height
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rotation: _isVertical ? -90 : 0
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anchors.centerIn: slider
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RangeModel {
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id: range
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minimumValue: 0.0
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maximumValue: 1.0
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value: 0
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stepSize: 0.0
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inverted: false
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positionAtMinimum: leftMargin
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positionAtMaximum: contents.width - rightMargin
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}
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Loader {
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id: grooveLoader
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anchors.fill: parent
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sourceComponent: groove
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property real handlePosition : handleLoader.x
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function positionForValue(value) {
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return range.positionForValue(value) - leftMargin;
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}
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}
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Loader {
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id: handleLoader
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transform: Translate { x: - handleLoader.width / 2 }
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anchors.verticalCenter: grooveLoader.verticalCenter
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sourceComponent: handle
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x: fakeHandle.x
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Behavior on x {
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id: behavior
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enabled: !mouseArea.drag.active && slider.animated
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PropertyAnimation {
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duration: behavior.enabled ? 150 : 0
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easing.type: Easing.OutSine
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}
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}
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}
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Item {
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id: fakeHandle
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width: handleLoader.width
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height: handleLoader.height
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transform: Translate { x: - handleLoader.width / 2 }
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}
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MouseArea {
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id: mouseArea
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hoverEnabled: true
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anchors.centerIn: parent
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anchors.horizontalCenterOffset: (slider.leftMargin - slider.rightMargin) / 2
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width: parent.width + handleLoader.width - slider.rightMargin - slider.leftMargin
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height: parent.height
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drag.target: fakeHandle
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drag.axis: Drag.XAxis
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drag.minimumX: range.positionAtMinimum
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drag.maximumX: range.positionAtMaximum
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onPressed: {
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if (activeFocusOnPress)
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slider.focus = true;
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// Clamp the value
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var newX = Math.max(mouse.x, drag.minimumX);
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newX = Math.min(newX, drag.maximumX);
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// Debounce the press: a press event inside the handler will not
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// change its position, the user needs to drag it.
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// Note this really messes up things for scrollbar
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// if (Math.abs(newX - fakeHandle.x) > handleLoader.width / 2)
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range.position = newX;
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}
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onReleased: {
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// If we don't update while dragging, this is the only
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// moment that the range is updated.
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if (!slider.updateValueWhileDragging)
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range.position = fakeHandle.x;
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}
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}
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Loader {
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id: valueIndicatorLoader
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transform: Translate { x: - handleLoader.width / 2 }
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rotation: _isVertical ? 90 : 0
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visible: valueIndicatorVisible
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// Properties available for the delegate component. Note that the indicatorText
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// shows the value for the position the handle is, which is not necessarily the
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// available as the current slider.value, since updateValueWhileDragging can
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// be set to 'false'.
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property string indicatorText: slider.formatValue(range.valueForPosition(handleLoader.x))
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property bool dragging: mouseArea.drag.active
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sourceComponent: valueIndicator
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state: {
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if (!_isVertical)
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return slider.valueIndicatorPosition;
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if (valueIndicatorPosition == "Right")
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return "Bottom";
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if (valueIndicatorPosition == "Top")
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return "Right";
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if (valueIndicatorPosition == "Bottom")
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return "Left";
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return "Top";
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}
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anchors.margins: valueIndicatorMargin
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states: [
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State {
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name: "Top"
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AnchorChanges {
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target: valueIndicatorLoader
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anchors.bottom: handleLoader.top
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anchors.horizontalCenter: handleLoader.horizontalCenter
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}
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},
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State {
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name: "Bottom"
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AnchorChanges {
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target: valueIndicatorLoader
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anchors.top: handleLoader.bottom
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anchors.horizontalCenter: handleLoader.horizontalCenter
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}
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},
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State {
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name: "Right"
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AnchorChanges {
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target: valueIndicatorLoader
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anchors.left: handleLoader.right
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anchors.verticalCenter: handleLoader.verticalCenter
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}
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},
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State {
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name: "Left"
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AnchorChanges {
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target: valueIndicatorLoader
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anchors.right: handleLoader.left
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anchors.verticalCenter: handleLoader.verticalCenter
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}
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}
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]
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}
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}
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// Range position normally follow fakeHandle, except when
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// 'updateValueWhileDragging' is false. In this case it will only follow
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// if the user is not pressing the handle.
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Binding {
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when: updateValueWhileDragging || !mouseArea.pressed
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target: range
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property: "position"
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value: fakeHandle.x
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}
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// During the drag, we simply ignore position set from the range, this
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// means that setting a value while dragging will not "interrupt" the
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// dragging activity.
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Binding {
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when: !mouseArea.drag.active
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target: fakeHandle
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property: "x"
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value: range.position
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}
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}
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