Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt5/ModelNodeView.qml
Miikka Heikkinen 8a8a2f5c55 QmlDesigner: Unify the background of 3D preview images
Added 3D checkerboard floor on all 3D previews.
Since shadows generally look bad for arbitrary 3D scenes, and would
mostly be obscured by the model itself as we want the light mostly
from the front, removed shadows also from the material preview to unify
the previews.

Qt5 had issues rendering the 3D floor texture, so used a static image
there, as Qt5 only generates previews of one size.

Fixes: QDS-7078
Change-Id: I74d094878ed01e6e531ad60df1f8d9d7cf415860
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-06-23 13:06:04 +00:00

78 lines
2.3 KiB
QML

/****************************************************************************
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import QtQuick 2.15
import QtQuick3D 1.15
View3D {
id: root
anchors.fill: parent
environment: sceneEnv
camera: theCamera
property Model sourceModel
function fitToViewPort(closeUp)
{
// The magic number is the distance from camera default pos to origin
_generalHelper.calculateNodeBoundsAndFocusCamera(theCamera, model, root,
1040, closeUp);
}
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -30
}
PerspectiveCamera {
id: theCamera
z: 600
y: 600
x: 600
eulerRotation.x: -45
eulerRotation.y: -45
clipFar: 10000
clipNear: 1
}
Model {
id: model
source: sourceModel.source
geometry: sourceModel.geometry
materials: [
DefaultMaterial {
diffuseColor: "#999999"
}
]
}
}