forked from qt-creator/qt-creator
		
	Added 3D checkerboard floor on all 3D previews. Since shadows generally look bad for arbitrary 3D scenes, and would mostly be obscured by the model itself as we want the light mostly from the front, removed shadows also from the material preview to unify the previews. Qt5 had issues rendering the 3D floor texture, so used a static image there, as Qt5 only generates previews of one size. Fixes: QDS-7078 Change-Id: I74d094878ed01e6e531ad60df1f8d9d7cf415860 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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View3D {
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    id: root
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    anchors.fill: parent
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    environment: sceneEnv
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    camera: theCamera
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    property Model sourceModel
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    function fitToViewPort(closeUp)
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    {
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        // The magic number is the distance from camera default pos to origin
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        _generalHelper.calculateNodeBoundsAndFocusCamera(theCamera, model, root,
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                                                         1040, closeUp);
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    }
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    SceneEnvironment {
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        id: sceneEnv
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        antialiasingMode: SceneEnvironment.MSAA
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        antialiasingQuality: SceneEnvironment.High
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    }
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    DirectionalLight {
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        eulerRotation.x: -30
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        eulerRotation.y: -30
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    }
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    PerspectiveCamera {
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        id: theCamera
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        z: 600
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        y: 600
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        x: 600
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        eulerRotation.x: -45
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        eulerRotation.y: -45
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        clipFar: 10000
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        clipNear: 1
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    }
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    Model {
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        id: model
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        source: _generalHelper.resolveAbsoluteSourceUrl(sourceModel)
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        geometry: sourceModel.geometry
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        materials: [
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            DefaultMaterial {
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                diffuseColor: "#999999"
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            }
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        ]
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    }
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}
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