Files
qt-creator/share/qtcreator/qml/qmlpuppet/interfaces/nodeinstanceclientinterface.h
Marco Bubke 0f9010d381 QmlDesigner: Introduce multiple node instance server
For capturing data we need a atomic mechanism. So in one
process multiple node instance server can be started and
then a command is send back that a scene is created. It
can be used to ensure that captured data of views is
up to date.

Task-number: QDS-2630
Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-09-11 08:57:42 +00:00

71 lines
2.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
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**
** GNU General Public License Usage
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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#pragma once
#include <QtGlobal>
namespace QmlDesigner {
class ValuesChangedCommand;
class ValuesModifiedCommand;
class PixmapChangedCommand;
class InformationChangedCommand;
class ChildrenChangedCommand;
class StatePreviewImageChangedCommand;
class ComponentCompletedCommand;
class TokenCommand;
class RemoveSharedMemoryCommand;
class DebugOutputCommand;
class PuppetAliveCommand;
class ChangeSelectionCommand;
class PuppetToCreatorCommand;
class CapturedDataCommand;
class SceneCreatedCommand;
class NodeInstanceClientInterface
{
public:
virtual void informationChanged(const InformationChangedCommand &command) = 0;
virtual void valuesChanged(const ValuesChangedCommand &command) = 0;
virtual void valuesModified(const ValuesModifiedCommand &command) = 0;
virtual void pixmapChanged(const PixmapChangedCommand &command) = 0;
virtual void childrenChanged(const ChildrenChangedCommand &command) = 0;
virtual void statePreviewImagesChanged(const StatePreviewImageChangedCommand &command) = 0;
virtual void componentCompleted(const ComponentCompletedCommand &command) = 0;
virtual void token(const TokenCommand &command) = 0;
virtual void debugOutput(const DebugOutputCommand &command) = 0;
virtual void selectionChanged(const ChangeSelectionCommand &command) = 0;
virtual void handlePuppetToCreatorCommand(const PuppetToCreatorCommand &command) = 0;
virtual void capturedData(const CapturedDataCommand &command) = 0;
virtual void sceneCreated(const SceneCreatedCommand &command) = 0;
virtual void flush() {}
virtual void synchronizeWithClientProcess() {}
virtual qint64 bytesToWrite() const {return 0;}
};
}