forked from qt-creator/qt-creator
For capturing data we need a atomic mechanism. So in one process multiple node instance server can be started and then a command is send back that a scene is created. It can be used to ensure that captured data of views is up to date. Task-number: QDS-2630 Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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namespace QmlDesigner {
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class ValuesChangedCommand;
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class ValuesModifiedCommand;
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class PixmapChangedCommand;
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class InformationChangedCommand;
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class ChildrenChangedCommand;
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class StatePreviewImageChangedCommand;
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class ComponentCompletedCommand;
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class TokenCommand;
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class RemoveSharedMemoryCommand;
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class DebugOutputCommand;
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class PuppetAliveCommand;
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class ChangeSelectionCommand;
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class PuppetToCreatorCommand;
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class CapturedDataCommand;
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class SceneCreatedCommand;
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class NodeInstanceClientInterface
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{
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public:
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virtual void informationChanged(const InformationChangedCommand &command) = 0;
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virtual void valuesChanged(const ValuesChangedCommand &command) = 0;
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virtual void valuesModified(const ValuesModifiedCommand &command) = 0;
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virtual void pixmapChanged(const PixmapChangedCommand &command) = 0;
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virtual void childrenChanged(const ChildrenChangedCommand &command) = 0;
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virtual void statePreviewImagesChanged(const StatePreviewImageChangedCommand &command) = 0;
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virtual void componentCompleted(const ComponentCompletedCommand &command) = 0;
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virtual void token(const TokenCommand &command) = 0;
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virtual void debugOutput(const DebugOutputCommand &command) = 0;
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virtual void selectionChanged(const ChangeSelectionCommand &command) = 0;
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virtual void handlePuppetToCreatorCommand(const PuppetToCreatorCommand &command) = 0;
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virtual void capturedData(const CapturedDataCommand &command) = 0;
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virtual void sceneCreated(const SceneCreatedCommand &command) = 0;
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virtual void flush() {}
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virtual void synchronizeWithClientProcess() {}
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virtual qint64 bytesToWrite() const {return 0;}
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};
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}
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