forked from qt-creator/qt-creator
		
	Rendering effects requires actually rendering another item. The effect is defined by another item that is rendered instead of the original item. For items that have an effect we do not render the children, since the effect is only applied to the layer not the individual items. We set layer.enabled temporarily to false, this ensures the effect is not rendered as part of its parent item. To detect the effect we use the source property an check if it points to the ShaderEffectSource. If one of the children inside the effect is transformed we have to update the effect item. If layer.enabled or layer.effect is changed we set the dirty flag on the item and all children. Change-Id: Iff61ef950e62a7a598b4bfa181ea70cb144368f3 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
		
			
				
	
	
		
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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#include <QtQuick/qquickwindow.h>
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#include "nodeinstanceserver.h"
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#include <designersupportdelegate.h>
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QT_BEGIN_NAMESPACE
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class QQuickItem;
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class QQmlEngine;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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class QQuickRenderControl;
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class QRhi;
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class QRhiTexture;
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class QRhiRenderBuffer;
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class QRhiTextureRenderTarget;
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class QRhiRenderPassDescriptor;
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#endif
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QT_END_NAMESPACE
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namespace QmlDesigner {
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class Qt5NodeInstanceServer : public NodeInstanceServer
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{
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    Q_OBJECT
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public:
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    Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
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    ~Qt5NodeInstanceServer() override;
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    QQuickView *quickView() const override;
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    QQuickWindow *quickWindow() const override;
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    QQmlView *declarativeView() const override;
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    QQuickItem *rootItem() const override;
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    void setRootItem(QQuickItem *item) override;
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    QQmlEngine *engine() const override;
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    void refreshBindings() override;
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    DesignerSupport *designerSupport();
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    void createScene(const CreateSceneCommand &command) override;
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    void clearScene(const ClearSceneCommand &command) override;
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    void reparentInstances(const ReparentInstancesCommand &command) override;
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    QImage grabWindow() override;
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    QImage grabItem(QQuickItem *item) override;
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    static QQuickItem *parentEffectItem(QQuickItem *item);
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protected:
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    void initializeView() override;
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    void resizeCanvasToRootItem() override;
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    void resetAllItems();
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    void setupScene(const CreateSceneCommand &command) override;
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    QList<QQuickItem*> allItems() const;
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    struct RenderViewData {
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        QPointer<QQuickWindow> window = nullptr;
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        QQuickItem *rootItem = nullptr;
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        QQuickItem *contentItem = nullptr;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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        bool bufferDirty = true;
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        QQuickRenderControl *renderControl = nullptr;
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        QRhi *rhi = nullptr;
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        QRhiTexture *texture = nullptr;
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        QRhiRenderBuffer *buffer = nullptr;
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        QRhiTextureRenderTarget *texTarget = nullptr;
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        QRhiRenderPassDescriptor *rpDesc = nullptr;
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#endif
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    };
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    virtual bool initRhi(RenderViewData &viewData);
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    virtual QImage grabRenderControl(RenderViewData &viewData);
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    virtual bool renderWindow();
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private:
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    RenderViewData m_viewData;
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    DesignerSupport m_designerSupport;
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    QQmlEngine *m_qmlEngine = nullptr;
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};
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} // QmlDesigner
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