Files
qt-creator/src/libs/utils/launchersocket.h
Kai Köhne 56baf8c058 Remove GPL-3.0+ from license identifiers
Since we also license under GPL-3.0 WITH Qt-GPL-exception-1.0,
this applies only to a hypothetical newer version of GPL, that doesn't
exist yet. If such a version emerges, we can still decide to relicense...

While at it, replace (deprecated) GPL-3.0 with more explicit GPL-3.0-only

Change was done by running

  find . -type f -exec perl -pi -e "s/LicenseRef-Qt-Commercial OR GPL-3.0\+ OR GPL-3.0 WITH Qt-GPL-exception-1.0/LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0/g" {} \;

Change-Id: I5097e6ce8d10233993ee30d7e25120e2659eb10b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2023-01-06 11:15:13 +00:00

215 lines
6.7 KiB
C++

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include "launcherpackets.h"
#include "processinterface.h"
#include <QDeadlineTimer>
#include <QHash>
#include <QMutex>
#include <QObject>
#include <QProcess>
#include <QWaitCondition>
#include <atomic>
#include <memory>
#include <vector>
QT_BEGIN_NAMESPACE
class QLocalSocket;
QT_END_NAMESPACE
namespace Utils {
namespace Internal {
class LauncherInterfacePrivate;
class LauncherHandle;
class LauncherSignal;
class LauncherStartedSignal;
class LauncherReadyReadSignal;
class LauncherDoneSignal;
// All the methods and data fields in this class are called / accessed from the caller's thread.
// Exceptions are explicitly marked.
class CallerHandle : public QObject
{
Q_OBJECT
public:
enum class SignalType {
NoSignal,
Started,
ReadyRead,
Done
};
Q_ENUM(SignalType)
CallerHandle(QObject *parent, quintptr token)
: QObject(parent), m_token(token) {}
~CallerHandle() override;
LauncherHandle *launcherHandle() const { return m_launcherHandle; }
void setLauncherHandle(LauncherHandle *handle) { QMutexLocker locker(&m_mutex); m_launcherHandle = handle; }
bool waitForSignal(CallerHandle::SignalType signalType, int msecs);
// Returns the list of flushed signals.
void flush();
bool flushFor(SignalType signalType);
bool shouldFlush() const;
// Called from launcher's thread exclusively.
void appendSignal(LauncherSignal *launcherSignal);
// Called from caller's or launcher's thread.
QProcess::ProcessState state() const;
void sendStopPacket(StopProcessPacket::SignalType signalType);
void terminate();
void kill();
void close();
qint64 processId() const;
void start(const QString &program, const QStringList &arguments);
qint64 write(const QByteArray &data);
// Called from caller's or launcher's thread.
QString program() const;
// Called from caller's or launcher's thread.
QStringList arguments() const;
void setProcessSetupData(ProcessSetupData *setup);
signals:
void started(qint64 processId, qint64 applicationMainThreadId = 0);
void readyRead(const QByteArray &outputData, const QByteArray &errorData);
void done(const Utils::ProcessResultData &resultData);
private:
// Called from caller's thread exclusively.
void sendPacket(const Internal::LauncherPacket &packet);
// Called from caller's or launcher's thread.
bool isCalledFromCallersThread() const;
// Called from caller's or launcher's thread. Call me with mutex locked.
bool isCalledFromLaunchersThread() const;
QByteArray readAndClear(QByteArray &data) const
{
const QByteArray tmp = data;
data.clear();
return tmp;
}
void handleStarted(const LauncherStartedSignal *launcherSignal);
void handleReadyRead(const LauncherReadyReadSignal *launcherSignal);
void handleDone(const LauncherDoneSignal *launcherSignal);
// Lives in launcher's thread. Modified from caller's thread.
LauncherHandle *m_launcherHandle = nullptr;
mutable QMutex m_mutex;
// Accessed from caller's and launcher's thread
QList<LauncherSignal *> m_signals;
const quintptr m_token;
// Modified from caller's thread, read from launcher's thread
std::atomic<QProcess::ProcessState> m_processState = QProcess::NotRunning;
int m_processId = 0;
QString m_command;
QStringList m_arguments;
ProcessSetupData *m_setup = nullptr;
};
// Moved to the launcher thread, returned to caller's thread.
// It's assumed that this object will be alive at least
// as long as the corresponding QtcProcess is alive.
class LauncherHandle : public QObject
{
Q_OBJECT
public:
// Called from caller's thread, moved to launcher's thread afterwards.
LauncherHandle(quintptr token) : m_token(token) {}
// Called from caller's thread exclusively.
bool waitForSignal(CallerHandle::SignalType newSignal, int msecs);
CallerHandle *callerHandle() const { return m_callerHandle; }
void setCallerHandle(CallerHandle *handle) { QMutexLocker locker(&m_mutex); m_callerHandle = handle; }
// Called from launcher's thread exclusively.
void handleSocketError(const QString &message);
void handlePacket(LauncherPacketType type, const QByteArray &payload);
// Called from caller's thread exclusively.
bool isSocketError() const { return m_socketError; }
private:
// Called from caller's thread exclusively.
bool doWaitForSignal(QDeadlineTimer deadline);
// Called from launcher's thread exclusively. Call me with mutex locked.
void flushCaller();
// Called from launcher's thread exclusively.
void handleStartedPacket(const QByteArray &packetData);
void handleReadyReadStandardOutput(const QByteArray &packetData);
void handleReadyReadStandardError(const QByteArray &packetData);
void handleDonePacket(const QByteArray &packetData);
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
bool isCalledFromCallersThread() const;
// Lives in caller's thread. Modified only in caller's thread. TODO: check usages - all should be with mutex
CallerHandle *m_callerHandle = nullptr;
mutable QMutex m_mutex;
QWaitCondition m_waitCondition;
const quintptr m_token;
std::atomic_bool m_socketError = false;
};
class LauncherSocket : public QObject
{
Q_OBJECT
friend class LauncherInterfacePrivate;
public:
// Called from caller's thread exclusively.
void sendData(const QByteArray &data);
CallerHandle *registerHandle(QObject *parent, quintptr token);
void unregisterHandle(quintptr token);
signals:
void errorOccurred(const QString &error);
private:
// Called from caller's thread, moved to launcher's thread.
LauncherSocket(QObject *parent = nullptr);
// Called from launcher's thread exclusively.
~LauncherSocket() override;
// Called from launcher's thread exclusively.
LauncherHandle *handleForToken(quintptr token) const;
// Called from launcher's thread exclusively.
void setSocket(QLocalSocket *socket);
void shutdown();
// Called from launcher's thread exclusively.
void handleSocketError();
void handleSocketDataAvailable();
void handleSocketDisconnected();
void handleError(const QString &error);
void handleRequests();
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
std::atomic<QLocalSocket *> m_socket{nullptr};
PacketParser m_packetParser;
std::vector<QByteArray> m_requests;
mutable QMutex m_mutex;
QHash<quintptr, LauncherHandle *> m_handles;
};
} // namespace Internal
} // namespace Utils