Files
qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.h
Wolfgang Bremer 2f301bc45b CMake: Update qmljs codemodel
With this patch it is possible to specify QML_IMPORT_PATH in
CMake projects and QtCreator will scan those paths.
One only has to make sure that the variable which is set in the
CMakeLists.txt is also added to the CMakeCache.txt

Task-number: QTCREATORBUG-11328
Change-Id: I11c7694806664d3203d855983e7db4a89fac267d
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@theqtcompany.com>
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2016-04-29 09:08:05 +00:00

151 lines
4.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "cmake_global.h"
#include "cmakeprojectnodes.h"
#include <projectexplorer/extracompiler.h>
#include <projectexplorer/project.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/namedwidget.h>
#include <coreplugin/idocument.h>
#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
#include <utils/fileutils.h>
#include <QFuture>
#include <QXmlStreamReader>
#include <QPushButton>
#include <QLineEdit>
QT_BEGIN_NAMESPACE
class QFileSystemWatcher;
QT_END_NAMESPACE
namespace CMakeProjectManager {
namespace Internal {
class BuildDirManager;
class CMakeFile;
class CMakeBuildSettingsWidget;
class CMakeBuildConfiguration;
class CMakeProjectNode;
class CMakeManager;
} // namespace Internal
enum TargetType {
ExecutableType = 0,
StaticLibraryType = 2,
DynamicLibraryType = 3,
UtilityType = 64
};
class CMAKE_EXPORT CMakeBuildTarget
{
public:
QString title;
QString executable; // TODO: rename to output?
TargetType targetType;
QString workingDirectory;
QString sourceDirectory;
QString makeCommand;
QString makeCleanCommand;
// code model
QStringList includeFiles;
QStringList compilerOptions;
QByteArray defines;
QStringList files;
void clear();
};
class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project
{
Q_OBJECT
// for changeBuildDirectory
friend class Internal::CMakeBuildSettingsWidget;
public:
CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename);
~CMakeProject() override;
QString displayName() const override;
QStringList files(FilesMode fileMode) const override;
QStringList buildTargetTitles(bool runnable = false) const;
QList<CMakeBuildTarget> buildTargets() const;
bool hasBuildTarget(const QString &title) const;
CMakeBuildTarget buildTargetForTitle(const QString &title);
bool needsConfiguration() const override;
bool requiresTargetPanel() const override;
bool knowsAllBuildExecutables() const override;
bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const override;
void runCMake();
signals:
/// emitted when cmake is running:
void parsingStarted();
protected:
RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override;
bool setupTarget(ProjectExplorer::Target *t) override;
private:
void handleActiveTargetChanged();
void handleActiveBuildConfigurationChanged();
void handleParsingStarted();
void parseCMakeOutput();
void updateQmlJSCodeModel();
void buildTree(Internal::CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list) const;
ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory);
void createGeneratedCodeModelSupport();
QStringList filesGeneratedFrom(const QString &sourceFile) const override;
void updateTargetRunConfigurations(ProjectExplorer::Target *t);
void updateApplicationAndDeploymentTargets();
QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
bool extractCXXFlagsFromMake(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
bool extractCXXFlagsFromNinja(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
ProjectExplorer::Target *m_connectedTarget = nullptr;
// TODO probably need a CMake specific node structure
QList<CMakeBuildTarget> m_buildTargets;
QFuture<void> m_codeModelFuture;
QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
friend class Internal::CMakeBuildConfiguration;
};
} // namespace CMakeProjectManager