forked from qt-creator/qt-creator
With this patch it is possible to specify QML_IMPORT_PATH in CMake projects and QtCreator will scan those paths. One only has to make sure that the variable which is set in the CMakeLists.txt is also added to the CMakeCache.txt Task-number: QTCREATORBUG-11328 Change-Id: I11c7694806664d3203d855983e7db4a89fac267d Reviewed-by: Thomas Hartmann <Thomas.Hartmann@theqtcompany.com> Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "cmake_global.h"
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#include "cmakeprojectnodes.h"
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#include <projectexplorer/extracompiler.h>
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#include <projectexplorer/project.h>
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#include <projectexplorer/buildconfiguration.h>
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#include <projectexplorer/namedwidget.h>
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#include <coreplugin/idocument.h>
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#include <coreplugin/editormanager/editormanager.h>
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#include <coreplugin/editormanager/ieditor.h>
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#include <utils/fileutils.h>
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#include <QFuture>
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#include <QXmlStreamReader>
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#include <QPushButton>
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#include <QLineEdit>
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QT_BEGIN_NAMESPACE
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class QFileSystemWatcher;
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QT_END_NAMESPACE
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namespace CMakeProjectManager {
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namespace Internal {
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class BuildDirManager;
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class CMakeFile;
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class CMakeBuildSettingsWidget;
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class CMakeBuildConfiguration;
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class CMakeProjectNode;
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class CMakeManager;
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} // namespace Internal
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enum TargetType {
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ExecutableType = 0,
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StaticLibraryType = 2,
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DynamicLibraryType = 3,
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UtilityType = 64
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};
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class CMAKE_EXPORT CMakeBuildTarget
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{
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public:
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QString title;
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QString executable; // TODO: rename to output?
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TargetType targetType;
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QString workingDirectory;
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QString sourceDirectory;
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QString makeCommand;
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QString makeCleanCommand;
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// code model
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QStringList includeFiles;
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QStringList compilerOptions;
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QByteArray defines;
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QStringList files;
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void clear();
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};
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class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project
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{
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Q_OBJECT
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// for changeBuildDirectory
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friend class Internal::CMakeBuildSettingsWidget;
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public:
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CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename);
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~CMakeProject() override;
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QString displayName() const override;
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QStringList files(FilesMode fileMode) const override;
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QStringList buildTargetTitles(bool runnable = false) const;
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QList<CMakeBuildTarget> buildTargets() const;
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bool hasBuildTarget(const QString &title) const;
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CMakeBuildTarget buildTargetForTitle(const QString &title);
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bool needsConfiguration() const override;
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bool requiresTargetPanel() const override;
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bool knowsAllBuildExecutables() const override;
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bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const override;
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void runCMake();
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signals:
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/// emitted when cmake is running:
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void parsingStarted();
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protected:
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RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override;
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bool setupTarget(ProjectExplorer::Target *t) override;
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private:
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void handleActiveTargetChanged();
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void handleActiveBuildConfigurationChanged();
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void handleParsingStarted();
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void parseCMakeOutput();
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void updateQmlJSCodeModel();
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void buildTree(Internal::CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
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void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list) const;
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ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory);
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void createGeneratedCodeModelSupport();
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QStringList filesGeneratedFrom(const QString &sourceFile) const override;
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void updateTargetRunConfigurations(ProjectExplorer::Target *t);
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void updateApplicationAndDeploymentTargets();
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QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
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bool extractCXXFlagsFromMake(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
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bool extractCXXFlagsFromNinja(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
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ProjectExplorer::Target *m_connectedTarget = nullptr;
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// TODO probably need a CMake specific node structure
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QList<CMakeBuildTarget> m_buildTargets;
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QFuture<void> m_codeModelFuture;
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QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
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friend class Internal::CMakeBuildConfiguration;
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};
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} // namespace CMakeProjectManager
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