forked from qt-creator/qt-creator
Existing mouse grab is now released when MouseArea3D is deactivated or set to no longer grab the mouse. Various gizmos were also set to follow MouseArea3D's dragging property instead of keeping track of drag themselves. Change-Id: I49f968f20b26eb222fc8635b943e9144073fb164 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
110 lines
3.4 KiB
QML
110 lines
3.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import MouseArea3D 1.0
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Model {
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id: rootModel
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property View3D view3D
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property alias color: gizmoMaterial.emissiveColor
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property alias priority: mouseArea.priority
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property Node targetNode: null
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property bool dragging: mouseArea.dragging
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property bool active: false
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readonly property bool hovering: mouseArea.hovering
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property var _pointerPosPressed
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property var _targetStartPos
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signal pressed(var mouseArea)
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signal dragged(var mouseArea, vector3d sceneRelativeDistance)
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signal released(var mouseArea, vector3d sceneRelativeDistance)
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rotationOrder: Node.XYZr
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source: "#Rectangle"
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DefaultMaterial {
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id: gizmoMaterial
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emissiveColor: "white"
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lighting: DefaultMaterial.NoLighting
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cullingMode: Material.DisableCulling
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}
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materials: gizmoMaterial
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function handlePressed(mouseArea, scenePos)
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{
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if (!targetNode)
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return;
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_pointerPosPressed = mouseArea.mapPositionToScene(scenePos);
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var sp = targetNode.scenePosition;
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_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
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pressed(mouseArea);
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}
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function calcRelativeDistance(mouseArea, scenePos)
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{
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var scenePointerPos = mouseArea.mapPositionToScene(scenePos);
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return Qt.vector3d(scenePointerPos.x - _pointerPosPressed.x,
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scenePointerPos.y - _pointerPosPressed.y,
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scenePointerPos.z - _pointerPosPressed.z);
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}
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function handleDragged(mouseArea, scenePos)
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{
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if (!targetNode)
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return;
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dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
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}
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function handleReleased(mouseArea, scenePos)
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{
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if (!targetNode)
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return;
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released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
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}
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MouseArea3D {
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id: mouseArea
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view3D: rootModel.view3D
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x: -60
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y: -60
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width: 120
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height: 120
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grabsMouse: targetNode
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active: rootModel.active
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onPressed: rootModel.handlePressed(mouseArea, scenePos)
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onDragged: rootModel.handleDragged(mouseArea, scenePos)
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onReleased: rootModel.handleReleased(mouseArea, scenePos)
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}
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}
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