forked from qt-creator/qt-creator
This change makes sure that the "UI coloring" feature respects the original brightness of the current theme. It prevents dark themes from getting a too light recoloring and vice versa. Extra benefit: this allows to remove much recently introduced code. Change-Id: Ib2c96e7ed172a4cc97520aa4b5d180cc6353c661 Reviewed-by: hjk <hjk@theqtcompany.com>
397 lines
11 KiB
C++
397 lines
11 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "futureprogress.h"
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#include "progressbar.h"
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#include <coreplugin/id.h>
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#include <utils/stylehelper.h>
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#include <utils/theme/theme.h>
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#include <QCoreApplication>
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#include <QFutureWatcher>
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#include <QGraphicsOpacityEffect>
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#include <QPropertyAnimation>
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#include <QPainter>
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#include <QSequentialAnimationGroup>
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#include <QTimer>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QMouseEvent>
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const int notificationTimeout = 8000;
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const int shortNotificationTimeout = 1000;
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using namespace Utils;
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namespace Core {
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class FutureProgressPrivate : public QObject
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{
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Q_OBJECT
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public:
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explicit FutureProgressPrivate(FutureProgress *q);
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void fadeAway();
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void tryToFadeAway();
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QFutureWatcher<void> m_watcher;
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Internal::ProgressBar *m_progress;
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QWidget *m_widget;
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QHBoxLayout *m_widgetLayout;
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QWidget *m_statusBarWidget;
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Id m_type;
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FutureProgress::KeepOnFinishType m_keep;
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bool m_waitingForUserInteraction;
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FutureProgress *m_q;
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bool m_fadeStarting;
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bool m_isFading;
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};
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FutureProgressPrivate::FutureProgressPrivate(FutureProgress *q) :
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m_progress(new Internal::ProgressBar), m_widget(0), m_widgetLayout(new QHBoxLayout),
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m_statusBarWidget(0),
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m_keep(FutureProgress::HideOnFinish), m_waitingForUserInteraction(false),
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m_q(q), m_fadeStarting(false), m_isFading(false)
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{
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}
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/*!
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\mainclass
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\class Core::FutureProgress
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\brief The FutureProgress class is used to adapt the appearance of
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progress indicators that were created through the ProgressManager class.
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Use the instance of this class that was returned by
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ProgressManager::addTask() to define a widget that
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should be shown below the progress bar, or to change the
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progress title.
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Also use it to react on the event that the user clicks on
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the progress indicator (which can be used to e.g. open a more detailed
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view, or the results of the task).
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*/
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/*!
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\fn void FutureProgress::clicked()
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Connect to this signal to get informed when the user clicks on the
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progress indicator.
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*/
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/*!
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\fn void FutureProgress::canceled()
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Connect to this signal to get informed when the operation is canceled.
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*/
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/*!
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\fn void FutureProgress::finished()
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Another way to get informed when the task has finished.
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*/
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/*!
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\fn QWidget FutureProgress::widget() const
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Returns the custom widget that is shown below the progress indicator.
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*/
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/*!
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\fn FutureProgress::FutureProgress(QWidget *parent)
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\internal
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*/
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FutureProgress::FutureProgress(QWidget *parent) :
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QWidget(parent), d(new FutureProgressPrivate(this))
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{
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QVBoxLayout *layout = new QVBoxLayout;
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setLayout(layout);
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layout->addWidget(d->m_progress);
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layout->setMargin(0);
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layout->setSpacing(0);
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layout->addLayout(d->m_widgetLayout);
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d->m_widgetLayout->setContentsMargins(7, 0, 7, 2);
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d->m_widgetLayout->setSpacing(0);
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connect(&d->m_watcher, &QFutureWatcherBase::started, this, &FutureProgress::setStarted);
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connect(&d->m_watcher, &QFutureWatcherBase::finished, this, &FutureProgress::setFinished);
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connect(&d->m_watcher, &QFutureWatcherBase::canceled, this, &FutureProgress::canceled);
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connect(&d->m_watcher, &QFutureWatcherBase::progressRangeChanged,
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this, &FutureProgress::setProgressRange);
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connect(&d->m_watcher, &QFutureWatcherBase::progressValueChanged,
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this, &FutureProgress::setProgressValue);
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connect(&d->m_watcher, &QFutureWatcherBase::progressTextChanged,
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this, &FutureProgress::setProgressText);
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connect(d->m_progress, &Internal::ProgressBar::clicked, this, &FutureProgress::cancel);
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setMinimumWidth(100);
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setMaximumWidth(300);
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}
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/*!
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\internal
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*/
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FutureProgress::~FutureProgress()
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{
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delete d->m_widget;
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delete d;
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}
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/*!
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Sets the \a widget to show below the progress bar.
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This will be destroyed when the progress indicator is destroyed.
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Default is to show no widget below the progress indicator.
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*/
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void FutureProgress::setWidget(QWidget *widget)
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{
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delete d->m_widget;
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QSizePolicy sp = widget->sizePolicy();
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sp.setHorizontalPolicy(QSizePolicy::Ignored);
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widget->setSizePolicy(sp);
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d->m_widget = widget;
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if (d->m_widget)
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d->m_widgetLayout->addWidget(d->m_widget);
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}
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/*!
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Changes the \a title of the progress indicator.
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*/
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void FutureProgress::setTitle(const QString &title)
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{
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d->m_progress->setTitle(title);
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}
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/*!
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Returns the title of the progress indicator.
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*/
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QString FutureProgress::title() const
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{
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return d->m_progress->title();
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}
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void FutureProgress::cancel()
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{
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d->m_watcher.future().cancel();
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}
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void FutureProgress::updateToolTip(const QString &text)
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{
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setToolTip(QLatin1String("<b>") + title() + QLatin1String("</b><br>") + text);
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}
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void FutureProgress::setStarted()
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{
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d->m_progress->reset();
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d->m_progress->setError(false);
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d->m_progress->setRange(d->m_watcher.progressMinimum(), d->m_watcher.progressMaximum());
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d->m_progress->setValue(d->m_watcher.progressValue());
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}
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bool FutureProgress::eventFilter(QObject *, QEvent *e)
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{
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if (d->m_keep != KeepOnFinish && d->m_waitingForUserInteraction
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&& (e->type() == QEvent::MouseMove || e->type() == QEvent::KeyPress)) {
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qApp->removeEventFilter(this);
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QTimer::singleShot(notificationTimeout, d, &FutureProgressPrivate::fadeAway);
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}
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return false;
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}
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void FutureProgress::setFinished()
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{
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updateToolTip(d->m_watcher.future().progressText());
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d->m_progress->setFinished(true);
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if (d->m_watcher.future().isCanceled()) {
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d->m_progress->setError(true);
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emit hasErrorChanged();
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} else {
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d->m_progress->setError(false);
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}
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emit finished();
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d->tryToFadeAway();
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}
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void FutureProgressPrivate::tryToFadeAway()
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{
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if (m_fadeStarting)
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return;
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if (m_keep == FutureProgress::KeepOnFinishTillUserInteraction
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|| (m_keep == FutureProgress::HideOnFinish && m_progress->hasError())) {
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m_waitingForUserInteraction = true;
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//eventfilter is needed to get user interaction
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//events to start QTimer::singleShot later
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qApp->installEventFilter(m_q);
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m_fadeStarting = true;
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} else if (m_keep == FutureProgress::HideOnFinish) {
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QTimer::singleShot(shortNotificationTimeout, this, &FutureProgressPrivate::fadeAway);
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m_fadeStarting = true;
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}
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}
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void FutureProgress::setProgressRange(int min, int max)
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{
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d->m_progress->setRange(min, max);
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}
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void FutureProgress::setProgressValue(int val)
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{
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d->m_progress->setValue(val);
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}
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void FutureProgress::setProgressText(const QString &text)
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{
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updateToolTip(text);
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}
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/*!
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\internal
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*/
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void FutureProgress::setFuture(const QFuture<void> &future)
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{
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d->m_watcher.setFuture(future);
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}
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/*!
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Returns a QFuture object that represents this running task.
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*/
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QFuture<void> FutureProgress::future() const
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{
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return d->m_watcher.future();
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}
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/*!
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\internal
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*/
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void FutureProgress::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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emit clicked();
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QWidget::mousePressEvent(event);
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}
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void FutureProgress::paintEvent(QPaintEvent *)
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{
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QPainter p(this);
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if (creatorTheme()->widgetStyle() == Theme::StyleFlat) {
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p.fillRect(rect(), StyleHelper::baseColor());
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} else {
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QLinearGradient grad = StyleHelper::statusBarGradient(rect());
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p.fillRect(rect(), grad);
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}
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}
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/*!
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Returns the error state of this progress indicator.
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*/
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bool FutureProgress::hasError() const
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{
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return d->m_progress->hasError();
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}
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void FutureProgress::setType(Id type)
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{
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d->m_type = type;
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}
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Id FutureProgress::type() const
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{
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return d->m_type;
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}
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void FutureProgress::setKeepOnFinish(KeepOnFinishType keepType)
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{
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if (d->m_keep == keepType)
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return;
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d->m_keep = keepType;
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//if it is not finished tryToFadeAway is called by setFinished at the end
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if (d->m_watcher.isFinished())
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d->tryToFadeAway();
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}
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bool FutureProgress::keepOnFinish() const
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{
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return d->m_keep;
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}
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QWidget *FutureProgress::widget() const
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{
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return d->m_widget;
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}
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void FutureProgress::setStatusBarWidget(QWidget *widget)
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{
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if (widget == d->m_statusBarWidget)
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return;
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delete d->m_statusBarWidget;
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d->m_statusBarWidget = widget;
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emit statusBarWidgetChanged();
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}
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QWidget *FutureProgress::statusBarWidget() const
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{
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return d->m_statusBarWidget;
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}
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bool FutureProgress::isFading() const
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{
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return d->m_isFading;
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}
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QSize FutureProgress::sizeHint() const
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{
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return QSize(QWidget::sizeHint().width(), minimumHeight());
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}
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void FutureProgressPrivate::fadeAway()
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{
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m_isFading = true;
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QGraphicsOpacityEffect *opacityEffect = new QGraphicsOpacityEffect;
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opacityEffect->setOpacity(1.);
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m_q->setGraphicsEffect(opacityEffect);
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QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
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QPropertyAnimation *animation = new QPropertyAnimation(opacityEffect, "opacity");
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animation->setDuration(StyleHelper::progressFadeAnimationDuration);
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animation->setEndValue(0.);
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group->addAnimation(animation);
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animation = new QPropertyAnimation(m_q, "maximumHeight");
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animation->setDuration(120);
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animation->setEasingCurve(QEasingCurve::InCurve);
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animation->setStartValue(m_q->sizeHint().height());
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animation->setEndValue(0.0);
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group->addAnimation(animation);
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connect(group, &QAbstractAnimation::finished, m_q, &FutureProgress::removeMe);
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group->start(QAbstractAnimation::DeleteWhenStopped);
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emit m_q->fadeStarted();
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}
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} // namespace Core
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#include "futureprogress.moc"
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