Files
qt-creator/src/plugins/coreplugin/progressmanager/futureprogress.cpp
Alessandro Portale ddde4bdd27 Utils: Improved handling of StyleHelper::baseColor
This change makes sure that the "UI coloring" feature respects the
original brightness of the current theme. It prevents dark themes from
getting a too light recoloring and vice versa.

Extra benefit: this allows to remove much recently introduced code.

Change-Id: Ib2c96e7ed172a4cc97520aa4b5d180cc6353c661
Reviewed-by: hjk <hjk@theqtcompany.com>
2016-03-21 14:23:23 +00:00

397 lines
11 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "futureprogress.h"
#include "progressbar.h"
#include <coreplugin/id.h>
#include <utils/stylehelper.h>
#include <utils/theme/theme.h>
#include <QCoreApplication>
#include <QFutureWatcher>
#include <QGraphicsOpacityEffect>
#include <QPropertyAnimation>
#include <QPainter>
#include <QSequentialAnimationGroup>
#include <QTimer>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMouseEvent>
const int notificationTimeout = 8000;
const int shortNotificationTimeout = 1000;
using namespace Utils;
namespace Core {
class FutureProgressPrivate : public QObject
{
Q_OBJECT
public:
explicit FutureProgressPrivate(FutureProgress *q);
void fadeAway();
void tryToFadeAway();
QFutureWatcher<void> m_watcher;
Internal::ProgressBar *m_progress;
QWidget *m_widget;
QHBoxLayout *m_widgetLayout;
QWidget *m_statusBarWidget;
Id m_type;
FutureProgress::KeepOnFinishType m_keep;
bool m_waitingForUserInteraction;
FutureProgress *m_q;
bool m_fadeStarting;
bool m_isFading;
};
FutureProgressPrivate::FutureProgressPrivate(FutureProgress *q) :
m_progress(new Internal::ProgressBar), m_widget(0), m_widgetLayout(new QHBoxLayout),
m_statusBarWidget(0),
m_keep(FutureProgress::HideOnFinish), m_waitingForUserInteraction(false),
m_q(q), m_fadeStarting(false), m_isFading(false)
{
}
/*!
\mainclass
\class Core::FutureProgress
\brief The FutureProgress class is used to adapt the appearance of
progress indicators that were created through the ProgressManager class.
Use the instance of this class that was returned by
ProgressManager::addTask() to define a widget that
should be shown below the progress bar, or to change the
progress title.
Also use it to react on the event that the user clicks on
the progress indicator (which can be used to e.g. open a more detailed
view, or the results of the task).
*/
/*!
\fn void FutureProgress::clicked()
Connect to this signal to get informed when the user clicks on the
progress indicator.
*/
/*!
\fn void FutureProgress::canceled()
Connect to this signal to get informed when the operation is canceled.
*/
/*!
\fn void FutureProgress::finished()
Another way to get informed when the task has finished.
*/
/*!
\fn QWidget FutureProgress::widget() const
Returns the custom widget that is shown below the progress indicator.
*/
/*!
\fn FutureProgress::FutureProgress(QWidget *parent)
\internal
*/
FutureProgress::FutureProgress(QWidget *parent) :
QWidget(parent), d(new FutureProgressPrivate(this))
{
QVBoxLayout *layout = new QVBoxLayout;
setLayout(layout);
layout->addWidget(d->m_progress);
layout->setMargin(0);
layout->setSpacing(0);
layout->addLayout(d->m_widgetLayout);
d->m_widgetLayout->setContentsMargins(7, 0, 7, 2);
d->m_widgetLayout->setSpacing(0);
connect(&d->m_watcher, &QFutureWatcherBase::started, this, &FutureProgress::setStarted);
connect(&d->m_watcher, &QFutureWatcherBase::finished, this, &FutureProgress::setFinished);
connect(&d->m_watcher, &QFutureWatcherBase::canceled, this, &FutureProgress::canceled);
connect(&d->m_watcher, &QFutureWatcherBase::progressRangeChanged,
this, &FutureProgress::setProgressRange);
connect(&d->m_watcher, &QFutureWatcherBase::progressValueChanged,
this, &FutureProgress::setProgressValue);
connect(&d->m_watcher, &QFutureWatcherBase::progressTextChanged,
this, &FutureProgress::setProgressText);
connect(d->m_progress, &Internal::ProgressBar::clicked, this, &FutureProgress::cancel);
setMinimumWidth(100);
setMaximumWidth(300);
}
/*!
\internal
*/
FutureProgress::~FutureProgress()
{
delete d->m_widget;
delete d;
}
/*!
Sets the \a widget to show below the progress bar.
This will be destroyed when the progress indicator is destroyed.
Default is to show no widget below the progress indicator.
*/
void FutureProgress::setWidget(QWidget *widget)
{
delete d->m_widget;
QSizePolicy sp = widget->sizePolicy();
sp.setHorizontalPolicy(QSizePolicy::Ignored);
widget->setSizePolicy(sp);
d->m_widget = widget;
if (d->m_widget)
d->m_widgetLayout->addWidget(d->m_widget);
}
/*!
Changes the \a title of the progress indicator.
*/
void FutureProgress::setTitle(const QString &title)
{
d->m_progress->setTitle(title);
}
/*!
Returns the title of the progress indicator.
*/
QString FutureProgress::title() const
{
return d->m_progress->title();
}
void FutureProgress::cancel()
{
d->m_watcher.future().cancel();
}
void FutureProgress::updateToolTip(const QString &text)
{
setToolTip(QLatin1String("<b>") + title() + QLatin1String("</b><br>") + text);
}
void FutureProgress::setStarted()
{
d->m_progress->reset();
d->m_progress->setError(false);
d->m_progress->setRange(d->m_watcher.progressMinimum(), d->m_watcher.progressMaximum());
d->m_progress->setValue(d->m_watcher.progressValue());
}
bool FutureProgress::eventFilter(QObject *, QEvent *e)
{
if (d->m_keep != KeepOnFinish && d->m_waitingForUserInteraction
&& (e->type() == QEvent::MouseMove || e->type() == QEvent::KeyPress)) {
qApp->removeEventFilter(this);
QTimer::singleShot(notificationTimeout, d, &FutureProgressPrivate::fadeAway);
}
return false;
}
void FutureProgress::setFinished()
{
updateToolTip(d->m_watcher.future().progressText());
d->m_progress->setFinished(true);
if (d->m_watcher.future().isCanceled()) {
d->m_progress->setError(true);
emit hasErrorChanged();
} else {
d->m_progress->setError(false);
}
emit finished();
d->tryToFadeAway();
}
void FutureProgressPrivate::tryToFadeAway()
{
if (m_fadeStarting)
return;
if (m_keep == FutureProgress::KeepOnFinishTillUserInteraction
|| (m_keep == FutureProgress::HideOnFinish && m_progress->hasError())) {
m_waitingForUserInteraction = true;
//eventfilter is needed to get user interaction
//events to start QTimer::singleShot later
qApp->installEventFilter(m_q);
m_fadeStarting = true;
} else if (m_keep == FutureProgress::HideOnFinish) {
QTimer::singleShot(shortNotificationTimeout, this, &FutureProgressPrivate::fadeAway);
m_fadeStarting = true;
}
}
void FutureProgress::setProgressRange(int min, int max)
{
d->m_progress->setRange(min, max);
}
void FutureProgress::setProgressValue(int val)
{
d->m_progress->setValue(val);
}
void FutureProgress::setProgressText(const QString &text)
{
updateToolTip(text);
}
/*!
\internal
*/
void FutureProgress::setFuture(const QFuture<void> &future)
{
d->m_watcher.setFuture(future);
}
/*!
Returns a QFuture object that represents this running task.
*/
QFuture<void> FutureProgress::future() const
{
return d->m_watcher.future();
}
/*!
\internal
*/
void FutureProgress::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
emit clicked();
QWidget::mousePressEvent(event);
}
void FutureProgress::paintEvent(QPaintEvent *)
{
QPainter p(this);
if (creatorTheme()->widgetStyle() == Theme::StyleFlat) {
p.fillRect(rect(), StyleHelper::baseColor());
} else {
QLinearGradient grad = StyleHelper::statusBarGradient(rect());
p.fillRect(rect(), grad);
}
}
/*!
Returns the error state of this progress indicator.
*/
bool FutureProgress::hasError() const
{
return d->m_progress->hasError();
}
void FutureProgress::setType(Id type)
{
d->m_type = type;
}
Id FutureProgress::type() const
{
return d->m_type;
}
void FutureProgress::setKeepOnFinish(KeepOnFinishType keepType)
{
if (d->m_keep == keepType)
return;
d->m_keep = keepType;
//if it is not finished tryToFadeAway is called by setFinished at the end
if (d->m_watcher.isFinished())
d->tryToFadeAway();
}
bool FutureProgress::keepOnFinish() const
{
return d->m_keep;
}
QWidget *FutureProgress::widget() const
{
return d->m_widget;
}
void FutureProgress::setStatusBarWidget(QWidget *widget)
{
if (widget == d->m_statusBarWidget)
return;
delete d->m_statusBarWidget;
d->m_statusBarWidget = widget;
emit statusBarWidgetChanged();
}
QWidget *FutureProgress::statusBarWidget() const
{
return d->m_statusBarWidget;
}
bool FutureProgress::isFading() const
{
return d->m_isFading;
}
QSize FutureProgress::sizeHint() const
{
return QSize(QWidget::sizeHint().width(), minimumHeight());
}
void FutureProgressPrivate::fadeAway()
{
m_isFading = true;
QGraphicsOpacityEffect *opacityEffect = new QGraphicsOpacityEffect;
opacityEffect->setOpacity(1.);
m_q->setGraphicsEffect(opacityEffect);
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
QPropertyAnimation *animation = new QPropertyAnimation(opacityEffect, "opacity");
animation->setDuration(StyleHelper::progressFadeAnimationDuration);
animation->setEndValue(0.);
group->addAnimation(animation);
animation = new QPropertyAnimation(m_q, "maximumHeight");
animation->setDuration(120);
animation->setEasingCurve(QEasingCurve::InCurve);
animation->setStartValue(m_q->sizeHint().height());
animation->setEndValue(0.0);
group->addAnimation(animation);
connect(group, &QAbstractAnimation::finished, m_q, &FutureProgress::removeMe);
group->start(QAbstractAnimation::DeleteWhenStopped);
emit m_q->fadeStarted();
}
} // namespace Core
#include "futureprogress.moc"