forked from qt-creator/qt-creator
		
	Change-Id: I8b569fcf60a0a21c6828d612997bbba0f737c806 Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
		
			
				
	
	
		
			168 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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| **
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| ** Copyright (C) 2019 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of Qt Creator.
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| **
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| ** Commercial License Usage
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| ** Licensees holding valid commercial Qt licenses may use this file in
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| ** accordance with the commercial license agreement provided with the
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| ** Software or, alternatively, in accordance with the terms contained in
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| ** a written agreement between you and The Qt Company. For licensing terms
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| ** and conditions see https://www.qt.io/terms-conditions. For further
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| ** information use the contact form at https://www.qt.io/contact-us.
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| **
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| ** GNU General Public License Usage
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| ** Alternatively, this file may be used under the terms of the GNU
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| ** General Public License version 3 as published by the Free Software
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| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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| ** included in the packaging of this file. Please review the following
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| ** information to ensure the GNU General Public License requirements will
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| ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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| **
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| ****************************************************************************/
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| 
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| #include "quick3dnodeinstance.h"
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| #include "qt5nodeinstanceserver.h"
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| 
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| #include <qmlprivategate.h>
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| 
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| #include <QDebug>
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| #include <QHash>
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| #include <QQmlExpression>
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| #include <QQmlProperty>
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| 
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| #include <cmath>
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| 
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| #ifdef QUICK3D_MODULE
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| #include <private/qquick3dnode_p.h>
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| #include <private/qquick3dmodel_p.h>
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| #include <private/qquick3dnode_p_p.h>
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| #endif
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| 
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| namespace QmlDesigner {
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| namespace Internal {
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| 
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| Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
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|    : ObjectNodeInstance(node)
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| {
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| }
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| 
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| Quick3DNodeInstance::~Quick3DNodeInstance()
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| {
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| }
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| 
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| void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
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|                                      InstanceContainer::NodeFlags flags)
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| {
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|     ObjectNodeInstance::initialize(objectNodeInstance, flags);
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|     setPickable(true, true, false);
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| }
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| 
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| Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
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| {
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|     return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
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| }
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| 
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| QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
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| {
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| #ifdef QUICK3D_MODULE
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|     return qobject_cast<QQuick3DNode *>(object());
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| #else
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|     return nullptr;
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| #endif
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| }
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| 
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| void Quick3DNodeInstance::setPickable(bool enable, bool checkParent, bool applyToChildInstances)
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| {
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| #ifdef QUICK3D_MODULE
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|     auto node = quick3DNode();
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|     if (node) {
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|         QQuick3DObject::Type nodeType = node->type();
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|         bool parentHidden = false;
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|         if (checkParent) {
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|             // First check if any parent node is already hidden. Never set pickable on that case.
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|             auto parentNode = node->parentNode();
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|             while (parentNode && !parentHidden) {
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|                 parentHidden = QQuick3DNodePrivate::get(parentNode)->m_isHiddenInEditor;
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|                 parentNode = parentNode->parentNode();
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|             }
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| 
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|         }
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|         if (!parentHidden) {
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|             auto getQuick3DInstance = [this](QQuick3DObject *obj) -> Quick3DNodeInstance * {
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|                 if (nodeInstanceServer()->hasInstanceForObject(obj)) {
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|                     ServerNodeInstance instance = nodeInstanceServer()->instanceForObject(obj);
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|                     if (instance.isValid() && qobject_cast<QQuick3DNode *>(instance.internalObject()))
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|                         return static_cast<Quick3DNodeInstance *>(instance.internalInstance().data());
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|                 }
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|                 return nullptr;
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|             };
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|             const auto childItems = node->childItems();
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|             for (auto childItem : childItems) {
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|                 if (auto quick3dInstance = getQuick3DInstance(childItem)) {
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|                     if (applyToChildInstances) {
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|                         // Don't override explicit block in children
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|                         if (!QQuick3DNodePrivate::get(quick3dInstance->quick3DNode())->m_isHiddenInEditor)
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|                             quick3dInstance->setPickable(enable, false, true);
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|                     }
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|                 } else {
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|                     // Children of components do not have instances, but will still need to be
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|                     // pickable. These need to be set even if applyToChildInstances is false.
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|                     std::function<void(QQuick3DNode *)> checkChildren;
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|                     checkChildren = [&](QQuick3DNode *checkNode) {
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|                         const auto childItems = checkNode->childItems();
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|                         for (auto child : childItems) {
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|                             if (auto childNode = qobject_cast<QQuick3DNode *>(child))
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|                                 checkChildren(childNode);
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|                         }
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|                         if (auto checkModel = qobject_cast<QQuick3DModel *>(checkNode)) {
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|                             QVariant value;
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|                             if (enable)
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|                                 value = QVariant::fromValue(node);
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|                             // Specify the actual pick target with dynamic property
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|                             checkModel->setProperty("_pickTarget", value);
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|                             checkModel->setPickable(enable);
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|                         }
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|                     };
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|                     checkChildren(node);
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|                 }
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|             }
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|             if (nodeType == QQuick3DObject::Model)
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|                 setPropertyVariant("pickable", enable); // allow 3D objects to receive mouse clicks
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|         }
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|     }
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| #else
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|     Q_UNUSED(enable)
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|     Q_UNUSED(checkParent)
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|     Q_UNUSED(applyToChildInstances)
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| #endif
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| }
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| 
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| Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
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| {
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|     Pointer instance(new Quick3DNodeInstance(object));
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|     instance->populateResetHashes();
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|     return instance;
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| }
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| 
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| void Quick3DNodeInstance::setHideInEditor(bool b)
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| {
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| #ifdef QUICK3D_MODULE
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|     QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
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|     if (privateNode) {
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|         privateNode->setIsHiddenInEditor(b);
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| 
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|         // Hidden objects should not be pickable
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|         setPickable(!b, true, true);
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|     }
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| #else
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|     Q_UNUSED(b)
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| #endif
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| }
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| 
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| } // namespace Internal
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| } // namespace QmlDesigner
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| 
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