Files
qt-creator/src/plugins/valgrind/callgrindvisualisation.h
Kai Köhne 56baf8c058 Remove GPL-3.0+ from license identifiers
Since we also license under GPL-3.0 WITH Qt-GPL-exception-1.0,
this applies only to a hypothetical newer version of GPL, that doesn't
exist yet. If such a version emerges, we can still decide to relicense...

While at it, replace (deprecated) GPL-3.0 with more explicit GPL-3.0-only

Change was done by running

  find . -type f -exec perl -pi -e "s/LicenseRef-Qt-Commercial OR GPL-3.0\+ OR GPL-3.0 WITH Qt-GPL-exception-1.0/LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0/g" {} \;

Change-Id: I5097e6ce8d10233993ee30d7e25120e2659eb10b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2023-01-06 11:15:13 +00:00

56 lines
1.4 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QGraphicsView>
QT_BEGIN_NAMESPACE
class QAbstractItemModel;
QT_END_NAMESPACE
namespace Valgrind {
namespace Callgrind { class Function; }
}
namespace Valgrind {
namespace Internal {
class Visualization : public QGraphicsView
{
Q_OBJECT
public:
explicit Visualization(QWidget *parent = nullptr);
~Visualization() override;
void setModel(QAbstractItemModel *model);
const Valgrind::Callgrind::Function *functionForItem(QGraphicsItem *item) const;
QGraphicsItem *itemForFunction(const Valgrind::Callgrind::Function *function) const;
void setFunction(const Valgrind::Callgrind::Function *function);
const Valgrind::Callgrind::Function *function() const;
void setMinimumInclusiveCostRatio(double ratio);
void setText(const QString &message);
signals:
void functionActivated(const Valgrind::Callgrind::Function *);
void functionSelected(const Valgrind::Callgrind::Function *);
protected:
void populateScene();
void mousePressEvent(QMouseEvent *event) override;
void mouseDoubleClickEvent(QMouseEvent *event) override;
void resizeEvent(QResizeEvent *event) override;
private:
class Private;
Private *d;
};
} // namespace Internal
} // namespace Valgrind